разархивируй архив и запусти файл DEPPART prototype.exe
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um, sometimes there is a problem that due to the frieze, the camera turns over, just look up or down all the way and it should fall into place
(google translate) it's a horror game first and foremost, and I wanted it to be difficult for the player to play and shoot, to create panic and stress in moments of combat. It also all depends on whether you shoot slowly or quickly, you can shoot quickly at close range, but in the distance, due to recoil, it is better to shoot slowly. Movement is also very important, you can not let yourself be driven into a corner. I like screen flashing, and it should just complicate the game and not give less control of the situation to the player, but many people say that it is not very good, so I don’t even know. It all depends on the player, you can kill opponents very easily if you get used to it.
A part from the asset store like this one https://assetstore.unity.com/packages/audio/sound-fx/horror-elements-112021
as well as from freesound.org and wav-library.net
sometimes I combined sounds, and lowered pitch very much, but I did not make any sounds myself
I do not really understand what you mean. You can stream and upload videos of my game, you can also monetize them.
I was developing From The Darkness and decided to take a break and make a quick game from the assets I already have including this typical Russian stairwell, and a week later Wrong Floor came out. think as you like about the universe
Thank you) I downloaded most of the models from the asset store and sketchfab, some of the models I made myself, some I downloaded and modified.
email@example.com It is very easy to do this, there are X Y coordinates to which the player should be turned and the player smoothly turns on them and the flashlight is always equal to these cordenates.
Sadly( The symbols on the paper were for confusion, there are no such symbols on the lock, you had to find the combination elsewhere. I will remove this piece of paper from the game
the game does not work on android, and I'm not going to port it because it's not so easy. The game should work on this configuration, I think so
I don't even understand what the controller is, and how to do it, I think this happens by default in the unity
(google translate) Thanks for your review, I updated the game and now the player can die, I hope this will not irritate the players, although what do they think about when they approach the big maniac. Disappearance is a big minus, and I know it, but it is difficult to implement in any other way, you can explain this by golucinations.
Thank you, Wrong floor finished game, most likely I will create something else but not soon