I like how this game has a unique charm that’s the perfect mix between a challenging dungeon crawler and a cute and chill game.
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I like this game’s idea! It gives off an adventuring vibe! I can see this evolving into a roguelite about fighting monsters or a horror game where you unveil increasingly disturbing stuff hidden in the darkness, or maybe even a fun co-op where you play with friends exploring a cave. very fun, nice concept and it fits the theme perfectly with the expanding light sources.
Right click gives you a shield! just point it on the direction of an incoming bullet and you should be safe. In the full game I’m planning you have to play aggresively to win, but in this demo you can just dodge and shield your way though. There’s a different dialogue if you survive the bullet hell in case you want to try it.
It’s an interesting theme and the idea to expand it to maybe soemthing like VA-11 Hall-A or Coffe Talk is there. Unfortunately as it is it’s not very fun on its own. I can see ideas like this become more populat in open world games and dating sims where actually putting effort into your words can have in-game effects.
I like the gameplay and it’s a very creative approach. The LLM generated parts are prety interesting I can see future games picking up this approach to customize the game to what the players want: action focused players will get more creative and varied enemies while story focused gamers can have an entire novel writen by the LLM to explore.
I know it’s forbidden for the visual assets. But ChatGPT can also help with the code. NovelAI can help with the writing. DeepL with the grammar. and so on. Is that allowed? Also, I plan to use Voice Acting from Replica Studios (AI voice acting) is that allowed? I just want to make sure I’m not breaking any rules or getting into trouble down the line.
Hello! Thank you for the feedback! I’m so happy you enjoyed the game! I originally was making this game for the NanoRenO Jam back in March, but I couldn’t complete in time and aimed for April and then things happened and we’re here in Mid-May. I wanted to add a lot more story and details but I just couldn’t get it in time.
I’ll make good use of your feedback and make adjustments and publish an update at a later time.
Once again thank you for taking the time to play and write an amazing review. Have a great day!
I really like this game is very well made and feels like a demo from a commercial game. The mechanics can be more polised since the controls are a bit wonky at times, also I could never figure how to block the shoots with the friend? it always killed us both. If you go on to complete this game and release I’ll gladly pay to play a more polished and finished version of this.