The concept looks interesting, somewhat similar to legend of keepers.
When playing on arch linux (portproton, kde plasma, x11, 3840x2160), when hovering the mouse over a talent in the talent window, the description goes beyond the size of the window and starts flashing rapidly. I think the full display of the description at once can be replaced with a partial display with a side scroller.
https://vimeo.com/1218197350?fl=tl&fe=ec
Most traps work depending on the skill check of one of the hero's characteristics, 1 out of 6. If at the beginning you can choose treasure and monsters to hit one characteristic, then later the groups of heroes become larger and the traps as a whole begin to look worse than monsters that are guaranteed to cause some damage, even considering that it will take more souls. It may be worth adding more traps that give effects regardless of the characteristics, or reducing the number of characteristics from 6 to 4, or making traps for which effects are suitable for passing not one characteristic, but several.
There is also a feeling that some groups of heroes stay in the tavern for too long and form crowds without doing anything instead of buying something else or leaving the tavern, increasing profits and making improvements to servers more useful. Perhaps this is due to the speed of killing heroes in the dungeon and you just need to optimize the build to kill them faster, but it looks strange.
