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n00.v4

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A member registered Oct 16, 2024

Recent community posts

(2 edits)

This is AMAZING! The game felt a little clunky at first but after a few hours it felt very fun to play. It'd be nice if enemy missile lock, low ammo, ammo empty (separate for side, main and aux. weapons), and enemy detection had audio queues though, found myself struggling to notice when those ran out. Is there any chance that a future build will have enemy distance notice (like the enemy arrows having a distance next to them)? It was a bit difficult to tell where enemies were in relation to the map when they were offscreen based off the radar.

This game has a lot of potential, I can't wait for the full release!