Simply ingenious. Reminds me a lot of Celeste. Scoring is amazing. As someone else said, this could easily be a rhythm game, and it does, indeed, sound like one many times. It was tough but fun, graphics were stunning, music is a bop, and just figuring out my way was just as hard as it was funny. Congrats.
N0_ART
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Well, hello there! Saw that you make some games after you replied to a comment of mine in a Kultisti game, and (though I've only seen this one so far) you make some pretty good games of your own! Congrats, platforming was tricky but not hard, sfw was nice, though a bit high pitched, and I'm glad to see more people using free programs to make their pixel art! ;p
Either way, I await your next games!
I love your ability to tell stories with few words. The game's whole atmosphere, just like the way it shifts with the music and colors, made for a beautiful game. Thank you for this!
P.S.: After searching in the comments and finding out the password I got to see the easter-egg. Love when your productions have secrets (like Planetaario!), even though I'm usually not so good at figuring them out. :)
Challenge winning material right here. Honestly, this has to be your best game so far.
Graphics are stylish, soundtrack and sfx quickly hook you up in the game, and all of that; but the most key thing here, that you also managed to do in your other games, but not as much as on this gem here, is the replayability aspect of a roguelike. It's amazing. The game could certainly use some things, like a simple starting menu, pause button, and some other minor things, but the entire concept is pretty good.
This could easily be fleshed out into a larger thing; still roguelike, but maybe every time you enter a specific area for a shop, dust advancing and enemy movement freezes. Or have some kind of encyclopedia of every weapon part and which enemies drop it. Of course, I'll never tell you how to do your job, but I'm just saying that after the 7 Day Roguelike Challenge goes through, this could be really invested on.
Overall, amazing game. Top notch, hope you get high up there. ;)
While I'm completely new to Hololive and never played Everhood, this soundtrack-appealing rhythm ish game has me coming back to it over and over again! The gameplay concept, even though "borrowed", shows promising potential to be further developed on. For now, my most notable remarks are one: if unintentional, which I assume it is, remove the cheese-ish ability to spam jump when dodging slashes; and, of course, keep up the good work! I await for new maps and updates. :)