- No New Game / Save / Load Option (Continue = only option presented).
- Difficulty levels reset progression in skill tree
- Nodes do not stand out from regular blocks enough - needs outline/better visual separation from map
- Overdrive is not functioning as intended (punch through / wrecking ball behavior fails to activate)
- Blocks opacity may be too low (reveals too much of the artwork, making the reveal less rewarding) - more opqaue?
- Block level is so close to paddle that early play in each level is frustrating (time slow / projectile speed should be handled differently in bottom/play field near paddle). This would also restore potential for "shots remaining / lives" instead of allowing infinite shots in every level - toggle easy mode inf. lives, medium diff. large projectile/life pool , advanced diff. promotes retrieval mechanics/keeping projectile alive.. (overall projectile speed/return behavior needs overhaul for this to work.
- Art rewards do not scale with PP tier / performance in any way (current are placeholders have no additional Lewd, nude, etc. levels)
- Scoring / Tier per level has no impact on reward/progression
Complete Pivot: - Consider pivoting away from arcarde style / active paddle (auto paddle / block purchase / projectile purchase / spawn blocks + idler investment mechanics/progression instead).. Spawn manual paddle as additional active "clicker" bonus..
- Grid exists below player and is "mined" from above with finite number of bounces/projectile lifetime (similar active idler/clicker genre pivot - requires complete overhaul.
Mythspire
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A member registered Apr 26, 2025 · View creator page →
