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MySelfXD

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A member registered Jul 25, 2015 · View creator page →

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That de depends on the pixel per unit in your setup,  you could use that factor to scale the final mesh.

Disable texture filtering in your engine

<3

Just use a transparent shader on the game engine, that's the easiest way. 

You can get a more detailed  model version if you disable optimization before exporting.

(1 edit)

Nice, thanks for your purchase

Unity with C#

Please, can you share a sample of the texture that you are trying to import?

Please make sure that the material is applied to the object that contains a mesh renderer.

Exported objects are models in .obj format

Drop the .obj file into unity, then the same texture and apply it to the material 

Please, can you send me a sample of your sprite sheet?

:D Wow, thank you! :D