Are you open to someone making / posting expansions or alternate rules to this? Obviously free + with credit. I love this game so much and have played several solo games in the past few days, but I'm trying to make alternate rules for godless realms by replacing gods with magic systems, among some other alternate tables and stuff, and it seems a shame not to share it
JJ
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I do actually provide that- try clicking the help button! I wanted to make it so clicking on buildings in the queue would remind you of the synergies but I didn't have time. The "strategic arson" mechanic was also me trying to give players more agency.
I love the idea of unlockable buildings! That would be a great reward for higher scores. This definitely isn't a true city sim, i had to scrap a lot of ideas about events happening and little people walking around. It's honestly more a puzzle game with city flavor.
Your thoughts match mine very closely upon finishing this game. I agree that the randomness element leads to little player agency in the outcome, and a high score is not an amazing reward for completing the game. In playtesting I was able to get into the 100s, but I'm the dev and I decided on all the synergies myself so of course I'll get a very high score. All in all I agree--this is more a fun prototype / exploration than game. I really appreciate the time and energy you took in playing my game and writing such a thorough, interesting, and polite critique!