I'm sayin'...
Mynar Lenahan
Creator of
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I'll think on it. The only one that I can immediately think of that's vaguely in that vein is Bloodclotte, which is a Sparked by Resistance game where you play as weird doctors.
First of all, the art in here is terrific and very funny. Nobody has any excuse to use AI art when you can just crudely collage an octopus over the head of a bigfoot to get your point across. Also, the map is so completely over the top I burst out laughing when I saw it.
The game itself is very silly and I have a lot of affection for it. I like how the set-up immediately puts you in danger and you have to fight your way out. I like the various playbooks being weirdoes who would just rock up and do something in this ridiculous situation (and I like that they each have their own unique class-based resource, like Faith or Preparedness or Distrust). I like the writing ("Fed Helicopter: Turns out pigs can fly, and these ones are squealin' mad.").
It's just neat!
Ooh. I'm an absolute sucker for a game where you play as municipal workers who aren't cops. The fact that it has elaborate fantasy world-building on top of that is just icing on the cake.
I love the way you do the Attributes. Extremely interesting to make you choose what outcome you'd prefer and force you to pre-emptively assign dice in that way. Also, the way that harm is a slow descent towards death or quitting is very fun too.
Also, this game figured out how to do a dungeon crawl in a Havoc Game? Incredible.
So: I adore Marie-Helene and I think all her abilities rule. Letting others gain a little bit of Blood whenever she feeds? Steal an Attack dice of an enemy? A persistent cough as minor harm?
Brilliant. No notes.
The layout and art is incredible. As someone who had to work really hard to come up with something passable under the deadline, I'm extremely impressed with the work done to make it really match with the design of the core book.
My one thing is that, while the Grotesques are conceptually really fun and interesting... mechanically I wish they had more to offer. The one big innovation is the countdown clock which'll add a bunch of fun tension, but otherwise they're just another bag of hit points that players have to whittle down (while the players are probably close to finishing up anyway). I know that Devil Whale Games can write extremely cool abilities... just do one more and I'll be overjoyed.
Very good questions!
Firstly, excuse me if I'm a little rusty with my own rules, as I published this a few years ago now.
Secondly, I strongly encourage you to make the game your own at the table. Bend and twist and interpret and create rules as you see fit.
That being said, here's some answers for your questions:
- Each action starts with zero dice, so...
- ...If you make a roll with no Traits or Clues or Collaboration, you will have zero dice. I think the "(or less)" is probably a relic of an earlier draft which still had Conditions.
- It is phrased fairly ambiguously, but I think you're right. I, personally, prefer to restrict myself to very sensible theories, but that rule's probably there so Consultants can just make absurd and silly connections and be awesome.
- Yes, it is entirely possible and intended! I find Carved From Brindlewood clues a little too lose, so I like to have like 2-3 different interpretations in mind when writing lists of clues. The main reason I made the Fabricate move is that I disliked being restricted to a list of existing clues in Carved From Brindlewood games and wanted players to feel free to invent their own mystery if they want. Because writing new clues is fun.
If you end up running it, I hope you have a bunch of fun with it!
Just created some Printer Friendly versions for your convenience!
https://mynarlenahan.itch.io/cold-metal/devlog/960812/printer-friendly-versions-...
Just double checking that you know that the picture you have as the thumbnail is a real guy in the process of self-immolation? He was a monk non-violently protesting government violence on the eve of the Vietnam war.
https://en.m.wikipedia.org/wiki/Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c
That sounds delightful! I'm glad you had such a fun time with it, especially with it being your first time playing a TTRPG! So congratulations!
And honestly, my policy with changing rules on the fly is that you should absolutely feel free. TTRPGs are a collaboration, after all, so when running it at a table with friends, its really your game as much as it is mine. That said, these are some really interesting modifications and I'm glad you commented so that future players can take inspiration!
Thank you so much! Actually, to do some unrepentant self-promo, I did actually write an unofficial Brindlewood Bay mystery, The Mavens Stop A Presidential Assassination, in which the Mavens can decide the future of America by how they solve the mystery.
But also, the trick is that you can ALWAYS just frame terrible people in your TTRPGs...
I wrote a fan supplement for this!
https://mynarlenahan.itch.io/the-technicolor-forest

















