double that, this is my #1 game overall so far
myname's jeff
Recent community posts
Wow... this was... something else.
Like, I have never had a gameplay like this, it's certainly unique!
I played several games because I was invested in the story, so you can either get it 1str try or enjoy the story.
I see potential, I got 2 endings so far - the creepy face one and the "thank you" one.
Also the game crashing in the end was a nice touch (that is supposed to happen, right?)
also a problem that got me stuck before reaching the Rookie Killer:
, File "game/scripts/adventuring/displayables.rpy" line 207q i, __eq__
if self.animationa_id == other animation_id
Attribute Error: "Animation' object has no attribute 'animation id'
it keeps rewinding the animation where the party attacks all at once
Trying to load savefile from dungeon give me this:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/adventuring.rpy", line 1037, in script
if adventure.current_room.trigger_during_render is not None:
File "game/scripts/adventuring/adventuring.rpy", line 1037, in <module>
if adventure.current_room.trigger_during_render is not None:
AttributeError: 'Room' object has no attribute 'trigger_during_render'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/adventuring.rpy", line 1037, in script
if adventure.current_room.trigger_during_render is not None:
File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\ast.py", line 2133, in execute
if renpy.python.py_eval(condition):
File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\python.py", line 1161, in py_eval
return py_eval_bytecode(code, globals, locals)
File "D:\Games\NSFWs\adventurer-trainer-win-linux\adventurer_trainer.0.2.1a-0.2.1a-pc\renpy\python.py", line 1154, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scripts/adventuring/adventuring.rpy", line 1037, in <module>
if adventure.current_room.trigger_during_render is not None:
AttributeError: 'Room' object has no attribute 'trigger_during_render'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2-Pastry0.5
Adventurer Trainer 0.2.1a 0.2.1a
Sun Apr 27 11:20:58 2025
```
as much as I wanted to, you've made it so regardless of which level you save at (Maze, dungeon, whatever), you restart at the beginning when you load the save file, and I'm not spending another 90 minutes getting to lv 10.
Oh, that's the other thing, it says "you can continue from this level later", but it never does, it always starts from the beginning lvl 1.
One last thing, stunned enemies in the maze don't stay stunned and sometimes are not detected as such, and so the party doesn't attack simultaneously - even though all enemies are stunned.
Yo. You, HoruBrain, you did great!
I'm very picky about games and somehow you got me hooked!
I wish you luck with the full release.
I created a fandom.com page about your game, I hope it helps grow your fanbase:
https://anomalous-coffee-machine-nsfw-game.fandom.com/wiki/Anomalous_Coffee_Mach...
*I will politely ask the colleagues to censor the images they upload as to not get us banned!
Review:
1. Stunning graphics, almost forgot it's AI generated
2. Great gameplay, interesting plot, actually believable and enjoyable. The dialogue and options are nicely made, you could be dominant, or a cuck, or just yourself.
3. The cooking minigame is easy on PC and easy to learn the skill to pass.
4. The choices you make actually do matter.
5. Can be played allright even without paying - 10/10 would recommend!
Suggestions:
"Unlocked scenes" option:
Put an option in the main menu like a library for all the unlocked H-scenes by the player so far (regardless of route). A lot of H-games have it, it makes it easier for the player to know if he missed a scene to unlock. *It also helps greatly if the player wants a quick... "play", without skipping so much dialogue or starting a new route
P.S. You've done great, keep up the good work!
1. Good stuff
- Unexpectedly addictive game, finished demo in a day
- cool vibe for horror fans and degenerates alike
- cool imagery, effort has been made
2. Bad stuff
- unbalanced, close to impossible without an OP autoclicker
- why do you lose so many cells after upgrading the rest? without any enemies, mind you
- does the full version have much more that the last evolution, because we'd like more, but I can't imagine what else could it evolve into (a minigame with freeuse would be nice too)
3 Verdict: I liked it, I see great potential, it needs adjusting.
You're off to a good start, keep up the good work!