Honestly I'm stunned you managed to do all of that in a week! the art, the music, the animation, the voice acting... It's all incredibly cohesive and polished. The only problem I head is that they wanted me to spin the mouse in the exact opposite direction of what I was comfortable with but other than that? Absolutely impressive, 10/10
Mykara
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I'm sorry to hear that! Thank you for telling me. Sadly I'm pretty new to Unity and have absolutely no experience with mac. I'm gonna see whether I can get a working version for mac users. I also plan to release a web version as soon as possible, so hopefully you'll be able to play it soon, if you're still interested.
Thank you for the feedback! I'm genuinely so happy you liked it enough to play it twice. I'll try to keep this updated so your nitpick is noted for the next version.
To answer your question, I cheated a little and took a prototype of a platformer I did a while ago and put in some lore ideas from a different project to quickly come up with something interesting. I'm still pretty new to unity so having a big part of pogramming done already was a blessing. And working 12 hours each day. That also helped :')

