thanks hang :^)
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Whoa, thank you! It was meant to be longer but it was a one-week prototype for class, I had to move on/cut a lot of stuff out unfortunately :( I hope to make a longer game from it later to meet those expectations.
oh - that was actually intentional haha. I wanted the player to be "warned" within the first conversation nodes, which meant kind of dumping them straight into unfamiliar controls. Perhaps in the next iterations though I could work on easing into the scenario more so it feels less abrupt/accidental and more curious.