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MWLot

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A member registered Nov 22, 2021 · View creator page →

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We are always happy to hear some criticism towards our game! 

As for rooms, we will definitely add more rooms, locations etc, so there are places where a player can go.

As for tutorial, it's just a prototype, so we wanted to pay more attention towards basic mechanics of movement and fighting, but UI will be added in our later updates. 

This gun is supposed to be melee for now, the long range shots will be available later. However, we agree that the animation has to be redrawn, so it is understandable that this is a melee attack.

As for background, this exact location is designed to be sort of "abandoned", so we actually wanted it to look empty. However, I guess some "signs" of being abandoned should be added. 

Hope you will like our next updates and will help us make our game better!

Thank you for your comment! We'll add user interface including HP bar and possibility of rebinding keys as soon as it will be possible. As for troubles with jumping, the mechanic of some time given to jump even after leaving the platform is called coyote time and should implicitly help player to jump and not fail, however due to some mistakes in design of the first room this mechanic was the only stable way to reach the platform. It will be corrected in the next patch and we hope we won't make such mistakes ever again ;) As for the first and third points, I did not really understand what you mean, can you please clarify what you were trying to say? Hope to hear from you soon)

We're so happy to hear your proposals! We'll add music a little bit later, after we finish all basic things like save load system. As for jumps, Double jump will be unlocked later during the game. Regarding holding jump button to jump higher, there will be some basic UI to tell the player what buttons are for what and the instructions will definitely mention this "hold to jump higher" case. There will also be rebinding system, so you will be able to put the controls you love most. (the current controls were taken from basic controls of some famous metroidvania and roguelike platformer games).

Thank you for your reply! We will definitely add some music, and I'm already trying to create something more or less plausible :) But first we wanted to pay more attention to some core gameplay mechanics. As for increased gun range, I guess it's a fair advice, but we won't increase the range too much as the ability to shoot for long range will be unlocked later.