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Matthew VanDevander

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A member registered Apr 15, 2015 · View creator page →

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Ah thanks for reminding me. I actually just have to manually update the bundle price when I put the game on sale. Should be good now on both soundtrack bundles. Now I just have to remember to change it back when the sale is over!

I'm not really sure. Whenever it's done. Hopefully before the end of the year. I'm still planning on just doing it myself, because I want to ensure the quality is good, but my time is very limited right now. :D

It is in development, although it is still extremely early. I also am only working on Taiji stuff in my spare time now, so it will be a while. 

There's no official plan for native Mac or Linux support. With that said, the game is Steam Deck verified, and you may have good luck on Linux with Proton in general. I've also heard some people have good luck with Crossover on Mac as well, but I don't own any Mac hardware and have not done any verification testing there. If you are interested in pursuing one of those options, then I'd advise getting the game on Steam instead, since the refund policy there is more straightforward. :)

Android maybe. Linux I think my plan is to just make sure that the Proton experience is as good as I can. I'll be getting a steam deck and verifying the game there. (Valve never sent me a kit T_T)

Hey, the only port planned so far is to the Switch, however I'd like to get the game wherever makes sense. And the better the game does the more it makes sense to do more ports.

Yes, sometimes winter can be a harsh mistress.

It's just made in puzzlescript: https://www.puzzlescript.net/

There's a link to the game's source  in the description if you want to look at it. I copied it below:

https://www.puzzlescript.net/editor.html?hack=4726d7d18cd855627898f26e70babf77

As far as expanding it, maybe if I had a good idea of where to go with it. But I'm currently in the middle of a major project already so I don't really have time to take on something else. :)

Thanks. I mostly intended it to be a bit of a troll, but perhaps it is the game equivalent of an oddly satisfying youtube video.

Very cool game. The early block pushing puzzles are a bit of a turn-off, as I've seen them a bunch before in other games, but I particularly like how it gets more clever and subtle as the game goes on.