The most playable and engaging game I've seen so far in this jam. The gameplay is very interesting, I think you could scale it further and turn into a full scale game.
mutkach
Creator of
Recent community posts
I liked your game. Mainly the music and the art of the ship. Sometimes ship gets stuck in the corner and gets bombarded by projectiles that you can't evade but on my second try I did not have that issue any more.
What I appreciated the most was that this game has some form of AI of enemies, meaning that they do not blindly follow predetermined paths and seem to react to player's movement - that adds a lot to the overall game feel.
You kept me playing till the end (I've made it to the customer!). Very engaging, music is good, polish is alright. The amount of "powerups" was also very generous which I liked, otherwise I would have died too many times. It seems there is an ship interior in the game? I could not access it though. Also I liked the face of that customer lol
Playable with Wine on Mac.
What I liked the most was these two other workers that reacted to player, looking at them and waiting patiently for them to pass. It feels like something you wouldn't expect even in an AAA game nowadays lol :)
Also reminded me of Wilmot's Warehouse - I am wondering if you were inspired by it.
Enjoyed pushing everything into the hole and falling myself too
Maybe a little bit better decision would've been to turn the player into a forklift that is more rectagonal in shape. Great game!
Thanks for you feedback. And first bug reports.
Yes, I think I tried to do something too unconventional here and it somewhat backfired. Next time I'll consider more intuitive mechanics that wouldn't require instructions.
Regarding the buttons - initially there was some logic associated with preconditioning whether a button can be pressed (like moving to next level only when reached a specific score) but decided to remove it so that player can observe all the levels and skip less interesting ones.
What are the guidelines (if any) for packaging the game?
If I use additional packages, should I include them, leave them out as required package do be installed by user or provide full source for all external packages?
To be more specific, I am using several scientific computing libs, do you think that would unreasonably complicate things?

