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musicdusty

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A member registered Feb 26, 2025 · View creator page →

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I didn't realize how funny my ending would be just by going against what the game wanted me to do. I love how the game acts like it resets but repeating the same choices gave me that funny ending with buddah.

I love how the awkwardness of being in an elevator with your boss is felt so strongly with the choices provided. The multiple choices had me wanting to explore every ending where I could successfully escape the boss.

I like the thought of multiple pathways depending on the path chosen. I do wish certain pathways had more depth behind the choices since some paths I chose ended in two choices that didn't offer other options.

not anymore lol

I like how the game has multiple endings, with the "Mystery continues..." ending making me want the second part of the game to know where I'm going. I was very immersed in the story.

The story is so well written. Actions that I thought wouldn't have an effect left me with an ending where I died. The text after my death made me feel even more guilty for my actions :,)

The ability to change your options to get different results is an amazing game mechanic. Something about the game resetting when you click on "Redo" despite the context of the dialogue saying you can not redo is such good wordplay.

I loved the sense of urgency when it comes to playing the game. The rushing countdown of the bomb timer was really fun to play against and having to remember the rules for cutting the wires was a cool game mechanic.