Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

murderofhawks69

6
Posts
1
Topics
7
Following
A member registered Jul 04, 2022

Recent community posts

So first off, I really enjoyed this. I think it has a lot of potential.I do think a few things could be done to make it better. 


Some of the upgrades become less valuable the further you get into the game. What I mean by this is once you have all of the characters at 100% corruption, all you need to do is push forward to unlock multiple possessions to get every scene. The value of having multiple characters producing experience outweighs the value of small increases that upgrades give. As it stands outside of completion, filling out the upgrade tree doesn't do much. This could just be an issue of this being a demo and not seeing the whole game as it was intended.


I would also love the characters to get a bit more development, they all have their own quirks and personalities that can be seen in their dialogue and desks, but adding a piece of dialogue when they have a scene, when they catch you in the act or when having a joint scene would do a lot. I don't want anything massive, but having a little more character and getting some names for the characters would go a long way for me. 


I do like the gameplay loop, but I do think it's a little too simple, especially when you have 3-4 possessions, and you really can't get caught. I think having traveling characters from other levels checking up/ asking questions to whoever you are possessing would be a fun hurdle to throw into the game to keep challenging the player even when they have most of the floor posesed and you could add scenes with them.


If you add any of these ideas or not I wishlisted this game and can't wait to purchase the game when it comes out.

Got it,  I’d recommend looking into how Herculion does their dlc where it’s dlc files that are useless without the base game but sold separately . So when chapter 2 comes out sell that both as an add on and as the complete game with chapters 1-2  with prices set accordingly for those who have and haven’t bought chapter 1. 

So when I go and remember the ball when we get to the free roam section of it the screen goes dark and you can’t see anything. You can still open the menus and teleport out but the screen is black until you get a CG which is when it goes back to normal.

I’m a little curious as to how the preview characters are going to work within the future progression of chapters.

I understand that they are placeholders for future seduces, my question is more of when/how will they be implemented in the future?  I know you’ve mentioned chapter 2 is going to take place somewhere else, so is chapter 2 going to be a continuation where you can return to Theoplis or is it going to be each chapter is its own game and you’ll add the preview characters into a future chapter 1 build?

Here is a character concepts I had for the game.


This guy would be Kai's stalker who's angry that Rai gets to live with and spend time with Kai. (kinda imagining something close to a Sting from Fairy Tail  but you can give him whatever design you want)

It's fine if you don't use it or decide that you want to not add any more seduces to part 1 or any other reason just figured you might be interested. 

I will say off the bat this far exceeded what I expected from this game. I find a lot of time ai art in a game generally means it was made quickly and cheaply just for a quick cash grab. I can safely say after 4 hours in the game that isn’t the case and the time and effort put into the world and the story is definitely appreciated. 


That being said I do have some questions and thoughts.


My first thought is that I feel like there are relationships built up like the butler, the childhood friend, hachiko, kai, etc. that feel like they deserve more than one seduction or at least feel like they need to hold more weight as the story progresses. (I understand that we’re only at the beginning and the story has room to grow)


A question that I have is what exactly differentiates a chapter (location specific story event etc.) 

you’ve mentioned before that we are on part 1 how many parts do you expect to make? Will it still focus on the bet Rai and Kai made or will  the focus shift to something else?

Overall I really like this I think it is an example of Ai done in creative industries done right as a key to further expression. I’m just trying to understand the scope of this because it seems ambitious which I think is great I just want to get an understanding of how ambitious.