This is my favourite sokoban game I've played so far!!! Incredible puzzles that were tough but satisfying to figure out :)
Munn Chai
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Very cute and short game! The puzzles were quite interesting, but the second time I played it through I realized you can actually move for a short amount of time after hitting a garlic, which lets you beat a lot of the levels by just going through the garlic and drinking before it resets you (I assume this is unintended). Played it through a third time to get that S rank properly though :)
This was so much fun!!! That last toad was so tough but I managed to get it by flying across the whole map haha, there is nothing more agonizing than hitting a tree and getting sent 500m in the opposite direction!! One small complaint is that the asteroid is obstructs your vision pretty badly once it reaches the ground, but other than that this was great! The movement was definitely satisfying, so great job!!!
This game was so cool! I can't believe you guys made such a sophisticated dungeon in such little time! The artstyle was great, voice acting was hilarious, and the puzzles were well made. Though I admit I got stuck for far too long on one of them because I forgot I could use the lighter...
Overall, just a fantastic entry, great job!!
This was a super cute and creative game jam submission! The puzzles were very well designed, the artwork and sound design were great, and it felt very good to play overall!
Never thought I would see Mario Maker creators working together to make amazing collabs outside of SMM :)
Can't wait for Mobia Does Everything Twice Twice
I initially played this game because it had a very similar artstyle to my submission (Windows 95) but after playing it, I had a lot of fun! The balance felt quite tight, I could really feel the progression of leveling up and getting new action chips, and my fingers hurt a bit from spamming the health function (in a good way). Very cool idea, nice execution!
It's a pretty scuffed system, but I'll give a quick rundown:
Every photo has another texture linked to it, which I'll call a "trait map". This way we can assign each pixel in the photo a "trait", eg. all the fish pixels have the "fish" trait linked to it. (think something like a normal map, but instead of each pixel representing a normal vector, it just represents a "trait")
Cutting and pasting other photos will also bring their respective "traits" to the new photo.
Then we just run a quick algorithm to count the amount of "trait pixels", and add feedback to the feedback section depending on how much of a certain trait is in the photo!
Nice platformer, the controls were super snappy and felt great! There is a slight bug though, I think the water might be moving every frame instead of every physics frame. I had to cap my FPS at 60 otherwise the water would move SUPER fast, making most levels impossible. If you're updating the water position in the _process() function, moving it to _physics_process() should fix the issue! Other than that, I really liked the level design :D each level felt super unique! Cool game!








