What a cute little metroidvania!!
Munn Chai
Creator of
Recent community posts
This game was so cool! I can't believe you guys made such a sophisticated dungeon in such little time! The artstyle was great, voice acting was hilarious, and the puzzles were well made. Though I admit I got stuck for far too long on one of them because I forgot I could use the lighter...
Overall, just a fantastic entry, great job!!
This was a super cute and creative game jam submission! The puzzles were very well designed, the artwork and sound design were great, and it felt very good to play overall!
Never thought I would see Mario Maker creators working together to make amazing collabs outside of SMM :)
Can't wait for Mobia Does Everything Twice Twice
I initially played this game because it had a very similar artstyle to my submission (Windows 95) but after playing it, I had a lot of fun! The balance felt quite tight, I could really feel the progression of leveling up and getting new action chips, and my fingers hurt a bit from spamming the health function (in a good way). Very cool idea, nice execution!
It's a pretty scuffed system, but I'll give a quick rundown:
Every photo has another texture linked to it, which I'll call a "trait map". This way we can assign each pixel in the photo a "trait", eg. all the fish pixels have the "fish" trait linked to it. (think something like a normal map, but instead of each pixel representing a normal vector, it just represents a "trait")
Cutting and pasting other photos will also bring their respective "traits" to the new photo.
Then we just run a quick algorithm to count the amount of "trait pixels", and add feedback to the feedback section depending on how much of a certain trait is in the photo!
Nice platformer, the controls were super snappy and felt great! There is a slight bug though, I think the water might be moving every frame instead of every physics frame. I had to cap my FPS at 60 otherwise the water would move SUPER fast, making most levels impossible. If you're updating the water position in the _process() function, moving it to _physics_process() should fix the issue! Other than that, I really liked the level design :D each level felt super unique! Cool game!







