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mukari

15
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1
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A member registered 16 days ago · View creator page →

Creator of

Recent community posts

Yeah, by “chart” I mean the actual 4K note patterns.

What I was really curious about is how you generated or designed them. Since the music doesn’t seem to have a very obvious note-to-beat structure, I expected the notes to feel somewhat random, but the patterns actually feel very familiar and “authored”, like something you’d see in a proper 4K rhythm game.

Did you hand-write the patterns, use some rules to generate them, or generate them procedurally somehow?

I really love this rhythm game! The relaxing music and soft visuals made the whole experience feel really comfortable.

I'm also really curious about how you designed the chart. It feels great to play and somehow manages to stay varied without becoming repetitive. That's seriously impressive!

My only small complaint is that the default keybinds feel a little cramped. Maybe something more common like DFJK would feel a bit more comfortable?

Either way, I love it!

Thanks! The shark isn’t completely RNG. The more you keep fishing and bring valuable catches back toward the pier, the more danger you’re putting yourself in. You can watch the water for signs that something is getting close, and if it looks too dangerous, you can cut the line / give up the catch instead of risking being eaten. I definitely need to explain that more clearly in-game though — thanks for pointing it out!

This game is incredibly creative — I never would’ve thought of approaching the theme like this! It feels really polished and fun to play.

A really relaxing game — I especially love the music! Though the ringing sound when the fish struggles keeps reminding me of my alarm clock.

Once you get the hang of it, you can even catch the Sea Monster with a low-level fishing rod! Really challenging and fun.

Thank you!! So glad you had a cozy time with it :)

A really nice game! I haven’t played many free-form Sokoban-style games like this before, so it felt really fresh to me. The music is also beautiful, and the game feels very polished overall.

Thanks! Glad you liked the hex tiles. I actually really like the tile-by-tile idea too, it could make the game much more strategic. We kept the movement simple because of the 3-hour limit, but maybe in a future version haha.

A fun little game with really pleasant visuals! One thing I noticed is that it seems like you can just keep holding Space without letting go, so I wonder if that input might be a bit unnecessary. Just my personal opinion, though.

This feels incredibly polished! It’s hard to believe something with such strong visuals, music, sound effects, and overall smoothness was made in just three hours. I really enjoyed it!

A very promising game! The idea is really clever, and there’s already a lot of gameplay depth to it. I really enjoyed it. The music didn’t stand out quite as much, but the game itself is genuinely a lot of fun! Even if it’s pretty difficult.

Nice game,though I cant find the exit lol.The bgm is really catchy also.

But this slingshot movement game reminds me of another game named ReversEstory,both are fun to play

Nice game!I had the similar idea and I see it in a new point of view in you game.Also music is beautiful

Nice game!I love little puzzle game like this,and the bgm is relaxing.

Thanks for playing! Glad you liked it.

Yeah, that's fair. We probably could've pushed the game a bit further with 6 people, even with the short time limit. We mostly focused on making the core idea work and keeping everything together.

Thanks for the feedback!