rated i quite enjoyed that one, you took something simple and gamified it well coupled with the intro its a powerful entry.
mugsy7
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yeah the jam was full of lessons i was worried because i only had built out the first 20 levels of content so if players could clear it in 15 mins there'd be nothing left so instead of opted for a really difficult run i can clear the 20 levels when it doesnt memory leak but its really hard now. you have to time the nanoblitz upgrades when you need to full heal and you've gotta jump every bullets and try to overfarm every level without getting behind the sudden death horde wall where they get like 5x stats. That said i can do all those things because i designed it and know it all i've since gathered other players dont understand all the layers of complexity and just see it as really hard instead of fun, they're not surviving long enough to have missiles and mortars and 5x multishot with fire ignition and penetration and exploding rounds etc where you can clear whole screens i made it too hard trying to extend the content and instead drove people away :\ but its all good experience you can learn from the whole process.
rated, thanks i appreciate that i really tried to nail down the theme and story wanted it to be abit of a theatrical thing figured at the time i didnt have the capacity to improve on like 90s era graphics but at least i had a way to pack in audio dialog to build up a story they couldnt do in the past due to storage reasons. I enjoyed the concept too it just kind of fell together nicely to be fleeing a dying city thats becoming overrun by zombies from the lower levels i like the way you're running from zombies and running into gangs who are trying to lockdown their territory to protect their people from zombies so you're stuck between a rock and a hard place. The jam theme really helped define that system it just kind of fell together so jams are great to inspire.
thanks i'll find some time to go through this tomorrow and give you a rating its 5am lol. i did struggle with too much ambition for sure trying to do like voice lines and custom portraits and models i took on too many things with nothing prepared was my first jam so i really had no idea what i was doing with regards to time management of a jam schedule. I packed as much in there as i could like the dialog runs up to floor 100 lol think i was too busy focused on tweaking the wrong things :D
