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MuffinInACup

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A member registered Apr 07, 2021 · View creator page →

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Great game, spent 99 minutes and 4 lives being navigated around by my friend. Placement of station 1 is devious (easy to just drive past the turn towards the little path towards it with how fast the snowmobile goes) and the blackbox that needs collecting is even more devilish (the game trains you to look for large antennas and such, but the last thing is a tiny yellow box one can zip-by on the snowmobile :D). Wish the computer could stay on while you are away from it (to see the scan while also looking at the map), but that's a minor annoyance imo. There are also collision issues here and there, but nothing too bad.

As a fellow godot gamedev gotta ask, how did you make the terrain and then generate the 'paper' map for it? Was it some sort of render or just entirely manually drawn?

Either way, good work for something done in 48 hours

About the gdshaders stuff - I just figured its worth mentioning since its not stated on the page here; not everyone comes from reddit so worth mentioning in a broader review :p 

It certainly is a good learning tool and a start point for further tailoring, and the current price us fair given the updates and attention to the pack, especially given that older purchases get the updates for free; no complaints there. Looking forward to your future work, not just with these effects but in general too.

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To leave a bit more of a detailed review than others: its a good pack but you may not need it.

As a collection of a variety of things, its a decent deal - for 10 bucks you get what is stated on the page, a bunch of variety shaders, icons and effects to use in the project. They might not fit your project exactly but its easy enough to adjust - its godot after all.

However, thing is that a part of these effects, especially particles, are easy enough to make yourself if you are capable enough to ajdust them to your project later. If you arent, you sure can buy it and use them as-is, no question there. Similarly, a chunk of shaders (or really similar ones) in the project is available for free on godotshaders website, like the toon stylisation or water shaders. The plasma shader is effectively a copy  of the plasma shader from godotshaders which itself is a copy of the shader from shadertoy which has a license prohibiting it from being used for commercial purposes and has to be shared under the same license. Edit: The plasma shader was removed, kudos to Bukkbeek for honoring the license of the original.

But to also be fair, a large portion of things here is very well done original work, as far as I can tell, and can come in useful for anyone who wants to spend a bit of money instead of devtime to have all these FX. Looking forward to next versions and improvements - like an update to the latest engine version (though it ultimately doesnt matter), fixes to the effects (aforementioned plasma being one-way while everything else like the electric waves near it arent), flag sway being a bit randomised instead of being exactly the same loop, etc.