Thank you for your detailed feedback :) We appreciate your insights and encouraging words! We would love to participate in the Goed jam in September but school might be too busy so we'll see! (We are entering the worst year of high school rn -- rip...). If you are participating in the next game jam we'd love to play your game atleast; good luck!
Mudpond Games
Creator of
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We really liked the concept and gameplay loop behind this game! It was satisfying and definitely spiked our cortisol, haha. The core game is pretty polished -- the only piece of feedback we have was to hopefully make the meteors bigger as they approach bc the map is 2d, so it was hard to tell which star was closer. Great game!
Wow! This game must've taken a long time to code and write! We are very impressed at all the content and the unique quests. This is definitely a very well-done game! The aesthetics were very pleasing. We were also very impressed that you submitted this a whole week early haha! You have amazing time management skills. Well done!
This game is so pretty! We love the color scheme and the polished vibe and feel. The controls are super satisfying (W & S seemed to be flipped, so it took a while getting used to, though -- maybe it's the norm in plane-flying games idk). The sound effects & music are both pretty immersive, and we both played this game for a long time! If you do want to continue this game, we will both play more levels 100%! It could be fun to have different maps and areas to explore!
This game was very enjoyable and visually cohesive! We appreciated your tutorial and the gameplay loop was satisfying and the game seemed pretty complete. Like previously said, it would be more enjoyable if we started with more bullets instead of continuing to return to earth just to go back up. Overall, this game was super creative and fun!!
This game is so creative and we can't believe how much you accomplished in the short period of time! The artstyle is so cute -- the duck was awesome :)! The dialogue thing was super creative too, where they gave you different dialogue based on how many stars you managed to connect. Overall, so fun, and you definitely did a good job with this! We really enjoyed it.
The VIBE is awesome. Especially the intro scene with the cool music and mission-type dialogue style! It starts off super strong. This is probably just a me problem, but it was difficult to kill the enemies because you couldn't do it unless you looked straight at them. (After talking with some other people apparently this is pretty normal so dw about it -- it won't subtract from the rating). I also normally play WASD, but it makes sense if you were making it for a controller. Anyways, this is a great game and it's clear you put so much time into it! Thank you!
This is such a cool premise! We wish the stars and fonts were bigger because they were hurting our eyes, and also, as NightRaven741 said, the colors should be more distinguishable. We noticed that your game says that no generative AI was used, so perhaps you could change that? It definitely matched the theme very well and we enjoyed playing this game!
Madlibs are so cool! We agree with Inglo Games' comment on the enter key thing, but other than that, thank you so much for this enjoyable story! We loved that you took the time and effort to write out this story. Writing stories takes a long time and the fact that you also coded a madlib must've taken more time. It was super nostalgic playing this game. Thank you, again.
We loved the idea for this game! It is super satisfying and cool how the constellation path stayed. The style and vibes are also cool and I like the font used. We are SUPER curious on how you used HTML to make this game! As new game devs who only use Godot (haha) we want to know why you choose HTML and how you used it! Do you think it was the best choice for your game? Thank you!
First off, we find it so cool that you included kids in your design process! You clearly spent a lot of time on this project, and we think it turned out great with an amazing gameloop. We played this game together for a long time (longest of any game so far) and competed against each other to see who was better! We also like the animations alot. If you do plan on continuing this game, we would appreciate if the enemies were different colors so they are more easily distinguishable from the background. Also co-op mode please? 🙏
We absolutely LOVED this game! It is so polished for a 3 weekend jam, and we can tell that all the team members worked closely together. Did one of you guys get into UCLA Film School? If so, that's crazy impressive - congrats! This game had amazing vibes and music. The art-style is awesome, and we loved how cohesive it was. If you plan on continuing this game, we definitely recommend it! It has so much potential.
I appreciate your kind words. We were originally planning on showing a reduced number of arcana for the first story but we realized we wouldn't have time to make another so we kinda shoved everything into one story which was not very wise. Thank you so much for your suggestion, if we do continue this game, we will definitely include it!
