Hi! Thanks a lot for the support 🫶
We have a list a new tilesets getting ready, but the one you mentioned it wasn’t there.. and we love the idea! 🤩
Added to the list 🤜🤛
Hi, Steven!
We've just tested it using Pyxel Edit version 0.4.95 for Mac, and the source files open correctly. Could it be that you're using the unsupported free version of Pyxel Edit? If you're using the latest version, everything should work fine.
If you come across any clues that might help us investigate further, please feel free to share them. We're happy to help!
Hey Steven, thanks for your suggestion! Right now, we’re fully focused on releasing a series of tilesets, but once that’s done, we’ll definitely consider adding an Aseprite-compatible version for this animation pack. We understand how useful it would be for Aseprite users, so it’s something we’ll keep in mind for future updates.
Appreciate your patience, and thanks again for the feedback!
Hello! Thank you for purchasing our tileset! :)
To create buildings and skies like the ones in our demo images, you'll need to use the background sheet, where you'll find:
We hope this clears up any questions you had.
Happy creating! Cheers!
And it's finally out! It took a bit longer than spected 😵💫
https://muchopixels.itch.io/mine-tileset-pack
Enjoy! 😀
Hello, thank you for purchasing our Tileset Pack; we're glad you like it :D
All the sample images are created with the same tilesets included in the file, but unfortunately, at the moment we don’t include tutorials or the original layered files.
This is definitely something we may include in future updates though.
Thank you again, and good luck with your creations!
Hi! The .pyxel file is the source file created with Pyxel Edit, the pixel art editor we use to design our animation packs. To open and edit this file, you'll need Pyxel Edit from https://pyxeledit.com/. We hope this helps! :)
Hi! 🙂 Yes, you can absolutely use the package for your game on Steam. While it's not necessary, we would always be grateful if you could credit us, as it helps other developers discover our assets. We also love seeing games made with our assets, so please don't hesitate to share your game with us—we'll do our best to help promote it as well. Thank you for purchasing our packs!
Hi! We’re glad you like this latest addition to our collection :)
All the windows are transparent, so anything you place behind them will be visible. The diagonal shines you see on the windows in the example scenes are created using separate shine tiles we included. This allows you to customize the shine effect to your liking, making it as long or as wide as you need. This way, you can achieve a glass effect on any window formation you design.
Take a look at the screenshot below. I’ve colored the background black so you can see the shine tiles I’m talking about. You’ll find them next to the windows.
I hope this clears things up :) Cheers!
Thanks for reaching out about the wall slide animation! 👌
We’re in the process of creating new tilesets for additional environments, all compatible with our existing ones. We love hearing your ideas and have definitely noted yours for the wall slide animation. We'll keep it in mind as we plan our next updates and expansions 🙂
Stay tuned!
Hi! Thank you for your kind words about our asset pack :)
Let's try to help you out :) As our Tilesets are prepared, you should be able to use them without any issue. Godot has tools for using Tilesets and creating Tilemaps: https://docs.godotengine.org/en/stable/tutorials/2d/using_tilesets.html#doc-usin...
Our Tilesets come in png format, adapted to a 16x16px grid. We're not sure what could be preventing you from implementing it, as it's really a standardized system. If you continue to have problems with implementation and believe it's due to our Tilesets, please don't hesitate to explain the issue in detail here or at our email: contact [at] muchopixels.com
Cheers!
Hello again!
The fact that the wall block resolution is 48x48px is correct. That's because that piece of wall is designed using 16x16px tiles (the tile dimension we use in all the asset packs of our brand). The wall block you're copying and pasting is designed in such a way that you can use its 16x16px tiles to compose walls of the size you want. By repeating its tiles, you can create walls as tall as you want, and as wide as you need too. Look at this picture, the transparent tiles are those I repeated to get a larger wall.
In our demos, we have created the walls using 5 tiles in height. That's why they are taller.
(Open images in a new tab for closer viewing)
All our tilesets are designed in such a way that their 16x16px tiles can be "divided" to compose objects of different sizes, and even make them look different. It all depends on how you arrange the tiles that make up each object, like a puzzle in which all its pieces connect with each other. They are very dynamic and versatile packs :)
We hope this explanation has helped you. If you have more questions, don't hesitate to contact us!
Cheers!
PS. At the moment we are not taking commissions but as soon as we enable it again we will get in touch. We will announce it on our social networks too.
Hello!
The issue we see in your image is that the outer contour of the wall is thinner than it should be. As you see in this attached image, all the assets of the tileset are designed under the same pixel resolution, so what you see in your image should not happen.
Is it possible that you have increased the size of both objects (sofa and wall) to double the size in Aseprite? By increasing them in size, then you could erase 1px of the outer contour of the wall, resulting in the image you have shared. This is the only way we can see to obtain the result you share.
Please, let us know after checking if that is the cause of the problem :) Cheers!