Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MUB

17
Posts
237
Followers
5
Following
A member registered Oct 27, 2025 · View creator page →

Creator of

Recent community posts

I mainly use Godot and there QOA is just an internal compression format in Import settings. So you import a WAV and select it. I think there is no point handling that beforehand, though I don’t know about other use cases.

Nice to hear that it made it to the top spot! :)

It currently uses WaveOut which can conflict with ASIO drivers. There is no device selection yet. As a workaround, try temporarily switching your default Windows playback device.

Thanks, noted!

Glad you like it!

(1 edit)

Thank you! I tested OGG export in an earlier version, but couldn’t make it work properly for seamless loops, the encoder adds padding which can cause clicks at the loop point. I decided to keep only WAV since it’s lossless and works reliably. MP3 has the same issue.

EDIT: But you can convert to other formats with different tools, it might work better that way.

I need to add UI scaling option to my todo list. You can work around this for now by right-clicking MubLoop.exe, going to Properties -> Compatibility -> Change high DPI settings, and setting ”Override high DPI scaling behavior” to System. The app will scale up, though it may look slightly blurry.

Thank you! I’ve now added the license info to the description.

I hope so too! :)

Thanks a lot! :) That's just how this project started, I struggled with it myself and couldn't find anything that did it simply enough.

I'll consider it later, as it would require some work. For now, someone reported it works with Wine, worth trying out!

Great suggestion! I’ll add that in the next update.

Thanks for feedback! That’s actually nice feature suggestion, I need to write it down.. *grabs random piece of paper*

Good question! That would require same UI rework as Linux build. But I’ll keep that in mind for future plans too.

Thank you for sharing! It helped so many people find this, and seeing the response has been really exciting!

(2 edits)

No Linux build planned currently as it would require UI rewrite, but I'll keep the demand in mind!

Thanks for asking. Native Linux build would require rewriting the UI framework, so I'm not currently planning to do that. But I keep that in mind in the future versions!