I mainly use Godot and there QOA is just an internal compression format in Import settings. So you import a WAV and select it. I think there is no point handling that beforehand, though I don’t know about other use cases.
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Thank you! I tested OGG export in an earlier version, but couldn’t make it work properly for seamless loops, the encoder adds padding which can cause clicks at the loop point. I decided to keep only WAV since it’s lossless and works reliably. MP3 has the same issue.
EDIT: But you can convert to other formats with different tools, it might work better that way.
