Thank you for the feedback! The level design was certainly something we were trying to figure out.
mtkelly713
Creator of
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This was a neat game. The graphics were very nice, and the music was good, but I would have appreciated a second tune to break it up a bit (though I know there was only so much time!). It was a little frustrating to have to go back and forth so many times, but I can see a bit of zen to it. It might be nice to expand a little so there are some changes over time as you collect the gold and so much time passes!
This was super fun! Graphics looked great, and the soundtrack was really fun to just run around to. I do wish that the game did a slightly better job introducing me to some of my goals: it took me a bit to realize that enemies were respawning, that I could throw the key, and that my health and score were the same thing, but I did figure it out in the end and had fun doing it!
The rope is made up of of a string of low-mass circular colliders joined with PinJoint2ds. We had to switch to the Rapier physics addon to make it stable. Rapier also has a RopeJoint2D that we used for the first and last joint (to the harpoon and player, respectively). It sets a maximum separation with free movement.
Unfortunately, some of the movement jank is because to make all of that work, we have to make the character a RigidBody instead of a CharacterBody. To make that better either the RigidBody controls need to be dialed in, or we would need to develop a system that uses a CharacterBody (hard, because it doesn't respond to forces).
The second level was rough, enough that I didn't actually go further (wanted to get to some more games!). It was easy enough to get enough treasure to "win", but it felt like the game wanted me to push further in and get more. Maybe there is more to it if I push further? 60s on the torch was hard and the only refresh I found was right at the entrance, which doesn't feel useful because it just puts me back where I started.

