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msriacayde

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A member registered Feb 04, 2021 · View creator page →

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Took a bit of a break because of life, but I am starting work to port this (and Nightshade GBC) to the newer 4.3.X engine. Features and plugins have essentially taken my jury rigged engine hacks into full fledged features! 

Took a bit of a break because of life, but I am starting work to port it to the newer 4.3.X engine. Features and plugins have essentially taken my jury rigged engine hacks into full fledged features! 

Thank you!! Definitely another NES=>GBC passion project for me!

Gotcha gotcha! I wanted to check, a lot of the gb  studios community is built around it so it might not be a bad idea as development gets further along!

keep on crushing it <3

Love this so much, I do GB/C development so seeing Atari get some love is so nice. I wanted to check, is there a Discord or forum where people have gathered around this?

I can't imagine the complexity of designing a triple-digit setup! The double digits work perfectly for the Christmas gift I'm making so I am very happy to have stumbled across your work!

I absolutely could have developed from the initial GB example project, but I had already gotten deep into my own before realising how complex an RPG stat/display system would be. I encourage any future readers to just start with the example project and build out from there!

This system integrates fantastically. The thing that took me the most amount of time was that I had to convert the Sprite "numbers" from the auto-imported "Frames" to the "Animations" on the left column.