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Mark Söderwall

6
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A member registered Feb 11, 2025 · View creator page →

Recent community posts

Sounds like the training wheels get to come off now! Good hunting and have fun! 

I knew there was more and I really wanted to go further and experience more of your creativity and hard work! 
So, connect with me on LinkedIn and send me a DM with a hint on how I can manipulate that climb! 🤫 

TBH, I only had about 10min to play each game submission, but now, I’ve got a little more time and I’m a “finisher” type of player - so not completing a game kill’s me! Haha! 

⁃ Fun puzzler
⁃ Could have a few on screen promos or over with basic instructions (figure out controls and configure by dragging, etc.) really basic and easy to implement with a full screen overlay that can be exited easily or recalled.
⁃ Concept is wonderfully inviting through its simplicity
⁃ Would have loved to see a little more visual feedback in the UI - indicating greater urgency or realtime feedback to user decisions (or visual reaction from have visually giving player feedback).
⁃ Some of this was achieved, but a greater focus on visual feedback towards the user experience (UX) would provide a little more emotional investment and reward.
⁃ All in all the game loop and core idea is wonderful and killer clever.
⁃ Not necessarily the easiest pick up and play, but once the core mechanics are understood by the player, the game takes on a life of its own!
⁃ Well done!

⁃ Cute premise
⁃ I like the variety and trial and error concept.
⁃ Combat was a little difficult to understand? Could use better explanation to user.  
⁃ Heavy UI that didn’t seem to add value to overall game. 

Nice concept however of a fun mechanic of name association. Well done

⁃ Simple mechanics, would have liked to see a double jump at least, make for more level variety
⁃ Never was able to get through final jump puzzle on cliff side 🤬
⁃ Visuals were fairly consistent and minimalistic
⁃ Could have used a few cheap VFX for variety
⁃ Collision detection on the spikes where too wide of radius. I recommend “Per pixel collision.”

That all being said, i see the work and care put into this! Very well done!

⁃ Cute button clicker
⁃ Random instances with a simple one button mechanic
⁃ Don’t really feel any success or failure in choices
⁃ No real story to carry the game or sense of accomplishment - gives me zero reason to invest or care