This should still work to fix most eye artifacts.
msib
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A member registered Mar 15, 2025
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(v2.0) Toxilisk's Murder Drones Models community · Created a new topic Potential fix for the Boolean Artifacts on the eye rig
(v2.0) Toxilisk's Murder Drones Models comments · Replied to SuperZrussell in (v2.0) Toxilisk's Murder Drones Models comments
(v2.0) Toxilisk's Murder Drones Models comments · Replied to Toxilisk in (v2.0) Toxilisk's Murder Drones Models comments
(v2.0) Toxilisk's Murder Drones Models comments · Posted in (v2.0) Toxilisk's Murder Drones Models comments
(v2.0) Toxilisk's Murder Drones Models comments · Replied to leitenant in (v2.0) Toxilisk's Murder Drones Models comments
(v2.0) Toxilisk's Murder Drones Models comments · Posted in (v2.0) Toxilisk's Murder Drones Models comments
How is glow supposed to be applied to the eyes? In Compositing I've tried using a Cryptomatte for the DD_Light material and adding Fog Glow, but that doesn't seem to work because the eyes are behind the visor. Not sure if I'm just missing a better way to do it. Problem appears to be that I put too much light in the scene, so I couldn't add regular Glare without it causing other highlights to massively clip, just had to turn down the intensity of light sources and increase the intensity of the DD_Light material.

