I'm not sure if this breaks something I'm unaware of, but this seems to fix the artifacts caused by the eyelids/eyebrows both masking at the same time. Let me know if this works for anyone else or if it causes issues I haven't found.
msib
10
Posts
2
Topics
A member registered Mar 15, 2025
Recent community posts
(v1.2.1) Toxilisk's Murder Drones Models community · Created a new topic Potential fix for the Boolean Artifacts on the eye rig
(v1.2.1) Toxilisk's Murder Drones Models community · Posted in Uzi Eyebrows and Eyelids not visible.
(v1.2.1) Toxilisk's Murder Drones Models comments · Replied to SuperZrussell in (v1.2.1) Toxilisk's Murder Drones Models comments
(v1.2.1) Toxilisk's Murder Drones Models comments · Replied to Toxilisk in (v1.2.1) Toxilisk's Murder Drones Models comments
(v1.2.1) Toxilisk's Murder Drones Models comments · Posted in (v1.2.1) Toxilisk's Murder Drones Models comments
(v1.2.1) Toxilisk's Murder Drones Models comments · Replied to leitenant in (v1.2.1) Toxilisk's Murder Drones Models comments
(v1.2.1) Toxilisk's Murder Drones Models comments · Posted in (v1.2.1) Toxilisk's Murder Drones Models comments
How is glow supposed to be applied to the eyes? In Compositing I've tried using a Cryptomatte for the DD_Light material and adding Fog Glow, but that doesn't seem to work because the eyes are behind the visor. Not sure if I'm just missing a better way to do it. Problem appears to be that I put too much light in the scene, so I couldn't add regular Glare without it causing other highlights to massively clip, just had to turn down the intensity of light sources and increase the intensity of the DD_Light material.

