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MrYannsen

13
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A member registered Apr 09, 2026 · View creator page →

Creator of

Recent community posts

Thank you for your feedback, It really means a lot!

I’m actually still working on it and plan on releasing! Now, with time everything will fit together and there surely be a nice reward for when you defeat a boss!

Thank you for your kind words!
 
I'm aware of the boss close range attack not being noticeable, I felt the same way when I playtested,  I wanted a curated animation for it,  but didn't have any more time.

As for the music, I got it from another artist online, you can see from the credits section, I felt it matched the style.
I already started making a cool themed  song to replace it, I might resubmit later on after the jam.

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Sadly I wasn’t able to move at all, could be browser issue? I was running on firefox

I’ll try again later and let you know.

Thank you, appreciate it, and yes CotL, that was the vibe I was going for

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Thank you so much! I know the fight was a bit hard, the underlings were actually supposed to be crows but I had the idea of the scarecrow after designing the werewolves so I ended up using them anyways.
Someone also mentioned the melee attack, I actually had something else in mind but to design it  quickly I had to reuse what I had.

I'll have a look at the window opening too big, surely the resolution settings, thank you for mentioning that.

Once again: really liked the design of your boss! 

Let me know if you ever want to work on something together

Yes! I started as soon as the jam started, I already had the idea and style in mind. Let me know if you ever want a hand with yours!

I has a better animation in mind for the melee, unforntunately I didn't really have time for it.
I'll keep that in mind and change it 
Thank you for your feedback!

The art, and music seemed fun, unfortunately movement wasn't working on my end.
Loved the hacky/cyber retro style! Pretty cool!

The boss style was nice and the sound fit it.

Although it reaches 0 health, but can still damage the player.
Taking the entity out of the scene would have given a quick sense of completion.

The boss looked cool

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I managed to beat the game by spamming attack, it's possible to just tank the damage and win. 

Would have been nice to make the jump slightly higher to atleast jump over the enemy.

Thank you! I've been experimenting quite a bunch, the way I draw also benefits from this style. Definitely want to continue!

I agree, from testing several times, a lot people suggested having the pumpkins drop health, but I have other ideas in mind ;)

Hi! I  wanted to give 2.5D a try for this jam!.It was a cool week and I really enjoyed making the art for the this demo!


Have a look at my submission and let me know what you think!
If you try it, thanks in advance and I hope you had some fun!

I might keep on working on it and who knows publish it in the future.