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Mr. Wrapture

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A member registered Jul 21, 2020 · View creator page →

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Recent community posts

Yeah that is understandable, I am still unsure with Itch (checking with other developers), but I do plan on releasing the game to other stores besides Steam, and plan to give copies of my game through SubStar & P@. 

Anyway reason you would want the game on Itch.io?

I do plan on having the game on that site along with other sites as well

Look at the previous DevLog I posted.

Sadly that it is very unlikely to get an iPad port cause Apple is very restrictive to not allow Adult-Only Apps on their platforms.

Due to budget, deadlines, and other factors, the girls will mostly have different skin tones (Heather's skin is more pinkish compared to the other 2). I do understand that the lack of different body types can be an issue to some, but I try to make up for that factor with things like all girls being fully voiced by different VAs, they have their own story and motivations for being in the tournament, and they even have their own endings when they win the tournament. Plus, the game features some gameplay elements to hopefully give players additional reasons to play each campaign.

DO NOT CLICK on the Link from the comment posted below it is a bot posting a scam/virus link.

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DO NOT CLICK on the Link from the comment posted below it is a bot posting a scam/virus link.

I am looking at other possible platforms to release the game on.

I linked the petition in the devlog, marked petition 1 and 2

it's a BDSM game

No it wouldn't

Making it now

SubStar - https://subscribestar.adult/mrwrapture
Discord - https://discord.gg/PEbrevHPEk
X - https://x.com/MrWrapture
BlueSky - https://bsky.app/profile/mrwrapture.bsky.social

happy to hear that

Honestly not sure what causing the problem, I could be that the port is limited to some android devices and not others and I got to look into that.

Did you unzip the file, and you try both files

download or install the game?

Porting an Unreal Engine game to Android takes some added steps and so, I might not have it properly working for most Android devices, hopefully soon I can have a better port especially for the finished game.

No worries, it could also be that porting an Unreal Engine game to Android takes some added steps and so, I might not have it properly working for most Android devices, hopefully soon I can have a better port especially for the finished game.

Did you tried both APK files, I know when I tested the game on my tablet, one APK wouldn't work but the other did.

Did you also made sure to unzip the file to get the APK files.

Are you talking about downloading the game from Itch or installing it on your phone?

I'm gonna see if I can port the game to Android. As for a Demo, right now I plan to release a prototype build for my supporters and I might look into a demo.

From what I seen this an issue with Unreal trying to run on your PC cause of a setting or something needs to be updated. You pretty much need to do a google search on "Unreal Engine D3D Error" cause there can be a multiple reasons on this issue and how to fix it.

No, its the current demo. But I do plan on making a new demo eventually

I am looking into making a new demo for the game, just not sure when.

Thank you, Really appreciate the feedback and I'll look into seeing what I can do to fix and improve those issues.

Not at this time, but I plan to include multiple languages in the future.
Google Translate: 目前还没有,但我计划将来加入多种语言。

The game uses systems that Android don't support and very early test builds suffer from crashes and looking pretty bad. Unless the funding and support for the game gets big enough that I could look into hiring someone to work on porting the game to Android, it seems pretty unlikely I will be able to make an Android version.

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I plan to add other languages to the game, but I'm not sure when.

G00gle Translate
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Planeo agregar otros idiomas al juego, pero no estoy seguro de cuándo.

If the funding and support I get on my game really has grown and its likely that I would hire someone to help me in trying to port the game to android. But support and funding is to low for me to look into that possibility.

It seems unlikely, the game uses systems that Android don't support and very early test builds the game crashes. There is always a possibility that I can get it to work on Android, but its always seem more and more unlikely.

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Sorry for the delay response, I'll look into this and try to update the information soon.

I am not sure. The core game is getting close to finished, but things like the Art/Animation, sound effects, Voice Work, etc. are being done by different people I hired, and funding/support affects how much they can do per month.

Unreal Engine 4

I'm not sure, but maybe this forum may have the answer to the issue your having.
forums.unrealengine.com/t/failed-to-open

The previous voice audio was mostly used as a placeholder.

I do plan on looking into porting the game to Mac, reason I haven't yet is because I need a Mac in order to port the game. As of now I've been told the demo is fully playable on Mac through Wineskin.

Can't say, other works I have to and I have to see if its something am able to add.