Is there any chance I can get this in ".dcr" format? I wanted to use Flashpoint's Shockwave Projector so that I can run it in fullscreen.
Jack Foxtrot
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I didn't have any issues with it. I found the music to be good and the graphics perfectly fine too. I'm guessing he's going for a minimalistic look which doesn't look half-bad honestly. Game also runs fine. Unity's fairly easy to run in general anyways.
And who gives a shit what engine it's running on? There are some million-dollar games out there that run on Unity. I mean I get it has some shame because it's easily accessible to people who make a game in twenty minutes, but if you know what you're doing you can really make some Unreal Engine-quality shit. It's amazing.
I don't know if Dani works on this still or not but I wanted to provide some feedback and bug reporting.
-AI should drift too, because it's unfair they can easily turn on a dime and I have to slide.
-The wheels on the right side of each car are small with thick tires, whereas the wheels on the left side of each car are large with thin tires. It slightly bugs me lol. (EDIT: Realized it's because the wheels on the right side of the car are actually on the wrong way. You need to flip them.
-More AE86 skins. Would love to see two more skins especially, with a white hood (tofu and non-tofu skins).
-Camera angles, maybe? I feel it's too high up and would like a lower and closer camera, and maybe a cockpit/hood camera, too.
-A night mode.
People are complaining about the controls, but I honestly like them. This is fun as hell once you get used to it. I figured it out on the first race. So like skhb said below me: git gud.