First off, nice little launcher. I was wondering if you could implement an option to NOT select difficulty from the launcher? I want to be able to start at the main menu with mods and be able to load a save or check options. I can just copy the command that the launcher creates and remove the -skill parameter, but it's much faster to just launch using the launch button. Maybe a checkbox beside the difficulty level to not use it, or 0 choose difficulty at main menu. Something like that perhaps. A lot of mods I've played have moved the levels around so the main menu doesn't appear if you just put "warp" with no arguments. And some outright don't launch like that.
MrUnbecoming
8
Posts
5
Following
A member registered Jun 22, 2016
Recent community posts
Hunter's Moon Remastered (C64) comments · Replied to Jilzah in Hunter's Moon Remastered (C64) comments
Set your path to random worlds comments · Replied to Txori in Set your path to random worlds comments
Heads-up that the batch file shipped does not work, so some gamers may not figure out how to play it unless they tinker. It does not take into account directory context. I edited it a bit and now it launches fine from the batch file:
@echo off
cd ../vice
start x64sc.exe -config vice_en.ini -cartgmod2 "../game_files/hunters_moon.bin" -gmod2eepromimage "../game_files/hunters_moon.eep"
Cool little game. Nice gem in the Ukraine bundle. Thanks for you work, I thought it was very cool you were able to create a fully procedurally generated game. I like the C64 music, too. I see you are working on a realtime syntheziser (unless that's what the C64 music already is?) Either way looking forward to what you have in store.