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MrSqueakerton

2
Posts
A member registered May 30, 2023

Recent community posts

I played it, thought it was decent.

Intro of the game had a lot of text, about a quarter of the way I started skimming it and didn't realize I was reading the first quest on the next page. Making it a little unclear as to what was going on.

I like the aesthetic of the game and the design of the slugs, but outside of the board felt very empty, I am playing on a 21:9 aspect ratio which does get in the way sometimes when gaming. I thought I could pick up the dice and roll them manually, I didn't notice the roll the dice button on either 16:9 or the 21:9 aspect, making it more central or closer to the bottom I feel would be more beneficial. As well keeping it in the same location in and outside of combat as I spent a few seconds looking for it when i first got into combat.

Combat is cool and the randomness as to who hits is a little frustrating when the enemy hits times in a row while I have yet to make an attack, giving an option of who hits first rather than who hits could be more fun. I do hope you add a "End of Combat" Style screen showing stats of like total damage done by the player and enemy or items used during combat.

The lack of use for gold is obvious at this point in development but I'm just curious as to what your plans for gold would be.

It was fun, I liked trying to get far headshots and it made me laugh a little.