Do you have an email, discord, (or use instagram as I've tried to reach you in the past) that I could use to run some ideas past you? I have a working concept that'll allow the user to use your art style in any tile format variation and have a tile able to be blended with as many biome types as it wants to, atm I'm without internet for several days but I've taken a picture with my phone to show you what I mean. P.s.) If you want to apply this method via setting it up, it'd require 4 layers ontop of your original layer having 1 for each side. When I get this concept up and working with all biome types, I'll turn them into rule tiles and create it as a unity asset pack for you so that anyone can use it in this format without having to setup the rule tiles / code and be able to play with or use it right out of the box. (Huge fan of your project, I love it)
MrSkullis
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are you able to make the art follow this rule set that I published? I managed to get a working version by expanding the tiles to be 32x32 instead of 16x16 & just followed the cases of that image that I showed you & it took me about 2 hours to get the first one done then every other one after that took about 30 mins since it was just paint bucket tool. Its not the full thing & isn't laid out in a pretty fashion but you can use this as a reference.
Can you make everything an auto tileset variation so that I can have a tile that has a full corner, or another tile that has a full indent? Tiles with borders that require 2 tiles minimum are very limiting; 9/10 times it can be converted to a 1x1 border but has more rule cases. The rule settings for these are about 14 rules per sprite sheet so I believe it'd be 14 + the base tile aka 15 tiles total needed to be made per biome type. There are also no transition tiles for corner tiles.