Oh no! You hit a jungle full of bugs! I'm so sorry that happened. I knew the game was buggy, but I wanted to turn in something. It gave me an opportunity to do a bunch of things I hadn't done before (an inventory, switching tools, a crafting system, and top down enemies) and for that I'm proud. But, oh boy, am I embarrassed by the amount of bugs :(
Mr.Pretzel
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Thank you very much! I can't take credit for the art style though - Toadzilla (https://toadzillart.itch.io/dungeons-pack) made most of the assets, I just tweaked the colors.
Oh yeah, I know the change of direction is screwy, but I was pushing my luck with the deadline and decided I didn't have time to fix it. It probably isn't worth a second play, but if you do give it another go, make sure you put your supplies in the chest before trying to brew anything (that's the only thing I can think that caused your bug). Another annoying thing I did, but then didn't have time to undo was making it so everything has to be in the chest before brewing anything, but teas must be in your inventory before handing over to the customer :/
Thank you! But the credit for the art style really belongs to Toadzilla (https://toadzillart.itch.io/dungeons-pack) - they made most of the assets. Sorry you couldn't find the bat wings, they are in the caves - which were easily missed :( Thank you for playing!
Thank you! I can't take much credit for the art though. Most of the assets were by Toadzilla (https://toadzillart.itch.io/dungeons-pack). :)
Thank you very much! I can't take much credit for the art style though - Toadzilla (https://toadzillart.itch.io/dungeons-pack) made most of the assets, I just tweaked the colors.
Thank you very much! I made this for a game jam so it definitely has some bugs. I will try to fix that one for you. :)
I would love to hear what you think of another game I made for a different jam https://mrpretzel.itch.io/lumis-nightmare
This was a lot of fun! Great job. I did find a bug on level 5 where if I pressed E (which there was no need to do but I did out of habit from the other levels) it froze the whole game and I couldn't find a way to unfreeze it. Someone else mentioned it too but I kept trying to drop the smoke clouds with left click. Overall though, great entry! Thank you for sharing it
Thank you so much. I went back to look at the code to find out why the main menu was behaving that way - I used a "jump" input to mark a click and forgot that I had also set the up arrow to function as a jump... I'll have to fix that after the voting. Thanks for finding it and letting me know. And I agree default should have been to the easy mode and have an option for hard. I just implemented that too late in the process to risk swapping it. :)
Thank you! I like the idea of a timer to show when platforms will change colors - it just didn't occur to me when making the game. I saw something like that done in another game submitted (Colour Platformer by jbalsby https://jbalsby.itch.io/colour-platformer ) and immediately regretted not doing that :)




