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Mr.Pretzel

74
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A member registered May 18, 2025 · View creator page →

Creator of

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Oh no! You hit a jungle full of bugs! I'm so sorry that happened. I knew the game was buggy, but I wanted to turn in something. It gave me an opportunity to do a bunch of things I hadn't done before (an inventory, switching tools, a crafting system, and top down enemies) and for that I'm proud. But, oh boy, am I embarrassed by the amount of bugs :(

Thank you very much! I can't take credit for the art style though - Toadzilla (https://toadzillart.itch.io/dungeons-pack) made most of the assets, I just tweaked the colors.

This was great! I love old Pokemon games and to turn harvesting ingredients into a Pokemon style battle was spectacular! Great job!

Great entry!It took me a bit to figure out what items I needed to put in the potions, but fun once I got it.

Oh yeah, I know the change of direction is screwy, but I was pushing my luck with the deadline and decided I didn't have time to fix it. It probably isn't worth a second play, but if you do give it another go, make sure you put your supplies in the chest before trying to brew anything (that's the only thing I can think that caused your bug). Another annoying thing I did, but then didn't have time to undo was making it so everything has to be in the chest before brewing anything, but teas must be in your inventory before handing over to the customer :/

I really liked the idea! I do agree with BlindChaosPanda's comment about QOL feature though. But overall a fun entry! Thanks for sharing it!

Oh no! That's a bug I hadn't run into! I knew there was one that stopped you from completing all of the orders, but I'm sorry it stopped you from even starting them :( Thank you for playing though!

That's how game jams go sometimes *shrug* Can't wait to play your game! Thanks for playing!

Thank you! But the credit for the art style really belongs to Toadzilla (https://toadzillart.itch.io/dungeons-pack) - they made most of the assets. Sorry you couldn't find the bat wings, they are in the caves - which were easily missed :( Thank you for playing!

Thank you! I can't take much credit for the art though. Most of the assets were by Toadzilla (https://toadzillart.itch.io/dungeons-pack). :)

Thank you so much! I had hoped that would be an enjoyable part of the game :)

Thank you very much! I can't take much credit for the art style though - Toadzilla (https://toadzillart.itch.io/dungeons-pack) made most of the assets, I just tweaked the colors.

Thank you! 

And I fixed the bug on the other game now. Thanks for bringing it to my attention. :)

Thank you very much! I made this for a game jam so it definitely has some bugs. I will try to fix that one for you. :) 

I would love to hear what you think of another game I made for a different jam https://mrpretzel.itch.io/lumis-nightmare

Thank you! I'm sorry the gamepad didn't work entirely. Thanks for the feedback, it really helps me grow. :)

Thank you so much!

This was a lot of fun! Great job. I did find a bug on level 5 where if I pressed E (which there was no need to do but I did out of habit from the other levels) it froze the whole game and I couldn't find a way to unfreeze it. Someone else mentioned it too but I kept trying to drop the smoke clouds with left click. Overall though, great entry! Thank you for sharing it

This was awesome! I really enjoyed this. I do feel like the difficulty jump from level 3 to 4 was pretty high though.

This was so much fun! I suck at billiards so I really appreciated the different settings you added. Thank you for sharing this game :)

I love the idea of this game! I did run into a bug though; after I died I respawned outside of the playing area.

This was fun! It was probably just me but I wish there was some sort of notice about what counts as contraband. Like I could guess for normal real world situations, but when an alien is shipping something I thought "who knows in this world what counts as contraband".

I'm sorry it got too hard. I don't have play testers so it was just me and I was worried that my judgement of difficulty was skewed :(

Thank you so much! Yeah, the boss could use some variation, but I am still really new and figured the one attack was a reasonable thing for me to pull off with the time limit. Maybe after judging I will go add some more.

Thank you! Don't worry, you do wake Lumi from his nightmare if you make it through the 10 levels ;)

I was told during the last one that we could edit the page but not the game. I've been updating my page with known bugs as people report them to me.

Thank you for making this controller compatible! And I too had the problem of the try again button not working. Fun game though :)

Thank you so much for making this controller compatible! This was a fun game and I thought a good take on the theme. :)

Short but sweet. Great job on the intro. I would recommend putting the controls on the game page though. I didn't read the submission page carefully at first and struggled to figure out how to fight the water tribe.

I loved the look of this game! I had a lot of fun playing it. Thanks for sharing :)

I really liked the audio in this! Thanks for sharing the game!

Thank you so much. I went back to look at the code to find out why the main menu was behaving that way - I used a "jump" input to mark a click and forgot that I had also set the up arrow to function as a jump... I'll have to fix that after the voting. Thanks for finding it and letting me know. And I agree default should have been to the easy mode and have an option for hard. I just implemented that too late in the process to risk swapping it. :)

I really liked how you navigated the menus by moving the character around, but I think I could have used some sort of tutorial or at least more of an explanation of what was going on. I was a bit confused the entire time.

I really liked the level select area and the way you incorporated the GWJ elements into that area. The visuals were great as well. I saw you said it ended up more of a prototype. I think this could easily be expanded and be a fun full game.

That soundtrack was great! I felt like I was going on an epic journey. I do wish there was some sort of feedback during the combat though, like flashing when hit or a sound, just something so I could tell if I was actually making contact with the enemy.

Thank you so much for playing! I was worried that I started to ramp up the difficulty too much when I added the acid/goo. If I continue work on it later I will have to adjust it.

This was a lot of fun. Thanks for sharing it. I found the controls a little difficult as I am not good with WASD, I wish the arrow keys had been an option, too.

The way you worked in the UI was fantastic. Very fun!

Thank you! I like the idea of a timer to show when platforms will change colors - it just didn't occur to me when making the game. I saw something like that done in another game submitted (Colour Platformer by jbalsby https://jbalsby.itch.io/colour-platformer ) and immediately regretted not doing that :)

I thought about doing different skills for each color but that was the gimmick in the last game I made and I didn't want to be a one trick pony. Thanks for playing and the feedback :)

Thank you for your feedback. It is definitely a slower play right now. It seems that in general people dislike the color changing platforms. I should have done something to make them more obvious or at least different from the normal platforms. Thanks again.