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mrpotattoo

9
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A member registered Oct 15, 2025 · View creator page →

Creator of

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This is my 1# of the jam! puzzles are nice and easy to get and the mechanics are well thought and implemented. The mucis is also very good. 

Really well made! Simple but fun.

The music is nice but there is no theme or prerequesite. Also level 5 doesn't exist.

Thanks! I dont know what affordance means. Yes the game doesnt really explain what it does to the player. I should have added an instruccions or help panel in the menu. And the faces should be easier to visualise and identify. I thought about using words which showed their description (like +1, or +5, or -15) instead of faces but thought it would take too much time to set it up properly and nicely.

Thanks! I know how to code due to university so the only issues I had were understanding how to use assets and how to use and manage the nodes I needed. 

These puzzles are harrddd. I got stuck at level 11. I have no clue how to get them at the right final position!

Good use of theme and prerequesite! And the music is great to keep you from going insane. I spent 30 minutes trying to solve it.

Its nice. The only issue is that you only truly control the orange characte, the blue is just a mirror of the other. This means he clips through platforms and doesn't actually grapple to anything. In the level with spikes its not noticeable because the platforms are the same. Though the blue does interact with the spike (or maybe there is a hidden spike in that position for orange).

Music is cool also, though it stops after 2 loops.

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Its nice. The only issue is that you only truly control the orange characte, the blue is just a mirror of the other. This means he clips through platforms and doesn't actually grapple to anything. In the level with spikes its not noticeable because the platforms are the same. Though the blue does interact with the spike (or maybe there is a hidden spike in that position for orange).

Music is cool also, though it stops after 2 loops.

4k points wth.That's crazy.

Thanks for playing! I wanted to make it so gaining and losing points was almost equal so huge amounts of points felt really earned.But the early game was too harsh so I toned it down a bit. Maybe I should have added a multiplier on whenever the penalising projectile passed through the blue part so when it hit the red part it removed a chunk of your points. Haha that might be too much.

I've really liked doing a game jam, it really lets me be creative.