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MrPlayerYork

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A member registered Nov 20, 2020

Creator of

Recent community posts

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There is also a button you can press to jump ahead and skip everything that was from the last update. It'll ask you what relationship you had with characters (those that have different options) and start you off there. In this case, after the yandere scenes.

I've lasted this long, 0.8 will be no sweat. Lol, really though super looking forward to this update. I've been wanting to see the continuation of her story after the little tease that we got a WHILE ago!!

from what i've read, thats planned in the next update

The rule for Ren’Py games is to never extract a new version into the previous game directory. Always extract the new version into a fresh folder :) - Selenyhr

This is fire, we need a full game for this!!

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not to mentions, windows defender has a lot of grouping issues. Instead of tracking one possible virus, they group the whole program. Microsoft does that because it's easier and cheaper, with no regard to games that don't have a virus.

as it currently stands, there isn't much of a path with her, though there is the start of something. I suggest enabling the setting that tells you if something goes down a path.

as an avid player of the game, with more hours put in than should be necessary, can confirm there are no viruses.

What sound were you expecting?

⭐⭐⭐⭐⭐

omg thats cool, still as infuriating as I remember

Would I be able to use the Game Boy Competition logo for the beginning credit of my game?

hey man, until official support come for deleting saves and chips, this is my temporary solution!! 

Post by MrPlayerYork in Digital Logic Sim comments - itch.io

Post by MrPlayerYork in Digital Logic Sim comments - itch.io

I made a comment about this here ^^^

While yes there is no official support for that yet, a solution for that is to go to "%AppData%\LocalLow\Sebastian Lague\Digital Logic Sim\SaveData\" and there you can find your projects and the chips you made in them.

I'll see if i could make a pulse. I need to figure out how to detect a falling edge of the clock. if you have any suggestions, that would be good.

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Hey guys, i thought this was a cool idea. In his second video about this, he said we need a clock to let us know when to store data. Well this is my idea of getting a clock in the sim. If we make REGISTER B always 1, and REGISTER A (0) at the start, we have a clock with 4 varying speeds.

I tried way too many different ways to get this clock to work, and i'm sad that I used 2 hours of my time when the answer was as simple as adding a NOT gate.

The reason the NOT gate is connected is the sim has a hard time running logic to something if its not connected with an input, but it works.

EDIT: Here is a working example of the clock.

the first suggestion is already bound to [SHIFT]. jsyk :D

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hey man, i love your program. I have a suggestion I think you should add to the list of request (sorry) is a way to get the binary output in numbers, like you have in your second screen shot [the one with the ALU].

also maybe add hover text to the nodes? cause when i create a chip, like the alu, the next day I might not remember which node is the carry, negative, and zero nodes.

i don't know how to make games, so take this with a grain of salt.

what if you had a refresh button. when clicked the system takes a moment and numbers all the wires, inputs, and outputs. After doing so it sets a 3rd value that says this node is connected to these nodes, and here is the wire data as well. Then after its mapped your board, it the recalculates the new nodes and the sizes of the chips.

then when its done refreshing, it displays the changes.

hey, i expericenced this too, if you exit and go back to it, i should be working again. if that doesn't work, close the program and reopen it.

thats so cool!!

Wow, thats a good minigame, me likes it a lot!!

I like this game. Good job on the simplicity and eeriness of the game!!