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MrPiedPiper

12
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7
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A member registered Dec 04, 2018 · View creator page →

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This was fun :D

You had some nice graphics! Colorful and easy to understand at a glance. 

If you chose to develop this more in the future, some kind of a score system along with increasing difficulty would be cool. 

One thing that I really liked was that the controls were easy to control. I managed to zip on over to wherever on the screen I needed to be without any issue! 

Now I know that beans grow in autumn! Nice entry👍

This was a really pretty game. The music fit well, and the main mechanic was interesting! I also liked how nicely the menus were polished.

I had a little trouble with knowing when the clock would change from day to night, but after a little while I figured out roughly when things would change. It might help to have something like a Minecraft-style clock or some other similar system so that it would be clear at a glance what time it is. 

The idea of manipulating time to find treasure really is neat. I liked the idea you went with, and having it affect the enemies was great! 

Nice job!

I really liked this one. It took me a few minutes to figure out how to play, but after that I had very little issue with the gameplay (just the need to step off of farmland occasionally to make it realize I'm on the farmland and can plant more). Enjoyed running back and forth planting and selling stuff!

If you keep working on this project, I'd suggest maybe adding some way to see that you're moving when going through the center of the play area. Maybe a slight texture for the ground, or a few small objects. Just so you can tell you're moving. After I finished my first playthough, I immediately played it again to try for a better run. 

I loved the art, and the base idea (as well as how you implemented it) is a great. Farming and wave-based combat? Good combination! 

I really enjoyed this entry. Nice job! :D

Neat idea! I ended up losing my game by 1 point :')

The instructions were easy to understand, and I had no problem learning how to play the game. Basing it on Rock>Paper>Scissors made it easy to pick up quickly!

I ended up quickly typing out the basic things I might need to reference for the game on my notepad (e.g. lose = 3 damage, phone = 2 damage, etc.). Having a small simple table that is easy to read at a glance built-in to the PDF might help improve the experience for new players.

I especially liked the stakes of getting the other player some kind of a drink. It adds quite a bit to the experience having something small (yet tangible) on the line! This was good fun, great job on your entry!

Fun game! I liked the overall art-style, and the gameplay went well too. I love that you forsaw the player escaping the play-area XP

I could see this growing into a really hectic short-session game project. Maybe one with upgrades/power-ups adding to the chaos?

I have to agree with the others, the leaves covering the screen as things get more and more out of control was a great idea. Probably my favorite thing about this game!

 Nice job on your entry!

I can't really say as to what the Jam rules allow, and unfortunately I'm not familiar enough with Itch game-jams to know if it's possible to update browser games during the jam like that. Sorry :/

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I'm pretty sure that Itch doesn't allow you to upload new game/file downloads (on the project) until the Jam ends. Be careful, as  don't think that there's any warning about this when deleting your game downloads! I speak from experience since I tried to make a small necessary update to my last Itch gamejam game and ended up with no game for people to play/rate :/

This was impressively polished. 

Loved the art, the music was pleasant, the levels were well put together and the mechanics complimented eachother nicely! Everything was so pretty, I love your art style.

I was originally expecting the pumpkin to be bouncier and roll around (like a bouncy-ball), but the friction helped me not to lose control so that worked out well.

Also, the first thing I did when I started the game was click on the last level just to see what it looks like. Unfortunately I couldn't figure out how to get back to the main menu, so I had to refresh the page 😅

This is a really well done entry. Thoroughly polished, great mechanics, way more levels than I was expecting and it was genuinely fun to play through. Excellent job on your entry!

[Spoiler for an end-game unlock]

This was great fun! Nice levels, great music, good art and nice controls.

The charge jump mechanic was a cool idea, and you managed to do a good job of implementing it. Took me a bit to get used to since I'm used to jumping immediately when I press the space-bar, but after a little while I had it down. 

If you end up working on the project more in the future, it might be an interesting idea to add some alternate paths for players revisiting old levels. I didn't notice any possible alternate routes on my first play-through, but having levels that are designed with more abilities in-mind would add a lot for replayability. Especially if you tracked time too.

Probably my favorite thing is the wall-jump and its animation (I probably spent a good minute just looking at the pretty animation). It opens up more possibilities for level design and felt really satisfying to use. Kind of like the Celeste boost-jump.

Congratulations on your first game jam! Great job :D

Wow, this is awesome.

Great idea, great execution, and the music was so good :o

I don't know if monsters being stuck in pistons (and being able to pull them out of pistons) was intentional, but it works out pretty well in the end. 

I had no issues with the gameplay/design, and the art/music/sounds were excellently done. Hearing more instruments added whenever I joined monsters was so satisfying!

Great job!