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mr.papshmir

66
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190
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A member registered Jul 31, 2021 · View creator page →

Creator of

Recent community posts

wow thank you so so much! really glad you like my game. and thanks for the video! fun to watch someone else to play my game. very interesting and helps a lot to make it better in the next update.

thank you very very much for the feedback. and of course thank you for the great music and sfx :)

yeah and the last chapter is a little bit rushed. but I didn‘t have the time to make all the puzzles and „strange situations“ I had in mind. Think with an extra chapter the transition will be smoother

thank you very much!!

3-5 coffee‘s a day keeps the headache away :)

thanks…seems you enjoyed it. I am collecting ideas and feedback right now to expand the game.  maybe a whole new chapter…

thank you very very much.

you did nothing wrong. I think for the next version I will have a look…that maybe a dialog pops up to give you a hint whats happening. 

so thank you for playing and thanks for the feedback :)

thats really cool…thank you for playing. did you enjoy the game?

thanks…that is enough for me to know „arround an hour“. keeping that in mind when extending the game later after the jam.

analogue pocket…should make a pocket version available at all. maybe I can export one in the next couple of days.

thank you very much 😊  how long did you play until you saw the end screen?

the gameboy „effect“ clicks even more when you play the game on real hardware 😅

thank you very very much. glad you had a good time with the game 😊

thank you. seems you had a spooky time 😅 

those little bugs will be fixed in the next update I think. any big one you remember?

the language display bug was not intended…thats a real bug.

wow…thanks a lot!

thank you! glad you liked it. the lighting was a thing I added in one scene to test it…and it worked so well that I have to add it to all of the scenes 😅

really nice! love it! hope I can give it try on real hardware next week.

thank you for the praise!

have a good time with all the great games out there. thats maybe the best part of the jams…relax after hard work and just enjoy others work.

the game is sooo good. only thing is I am really bad at it 😂 but I love the idea and execution. really nice work!

thanks 😊 and glad you like it. didn‘t know nightshade…but looks like a nice game. I am not familiar with nes titles. Think I have some catching up to do 😅

just finished the tutorial…wow…thats a fantastic job on the visuals and the overall idea. will try it on real hardware next. but so long really really good work!

total score: 2710

total stars: 10

really like the game. it has clear and readable visuals, nice animations (love the rolling slime)…and yeah, had a lot of fun with the game.

only „critique“ would be: there is no visible feedback when you pick up an ingredence. or if you delivered the ingredence in the pot…maybe the color of the soup could change everytime you put it in the pot?!

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vielen dank…das freut mich wirklich sehr das es dir gefallen hat. danke danke ☺️ 

thx made…thats really nice to hear.

the bug should now be fixed. 

the other stuff you mentioned will be noticed. will make a list and will make a „improved“ version after the jam. There is so much stuff could done in the timeframe of 3 months.

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oh thanks for the bug report…will fix it!

and thanks for playing of course :)

no…not active. but there will be updates in the future. would love to get it done one day.

thank you for giving us an inside look. super cool :)

thanks very much…really appreciate! the jumping part is too difficult. but seems you enjoyed the rest of the game 

thank you very much and I am happy that you enjoyed our game 😊

the movement sound would be nice when it’s not so dominant and with a little bit randomness. But I get it…another point we can improve 😊

for the soundtrack check out beatscribes music track for the gbcompo23 here

thank you very much. I think with a major update this will get fixed :)

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ok now I know what you mean. thats exactly how I design the "power ups"...like the upgrade that you can pull triggers/switches. its introduced by a animated sequence that show how you can open the door. After that getting more complex, step by step so that the player gets familiar with the mechanic. Also the latter stuff. First just a simple ladder to get to another level. Than a ladder straight to the right. When you fall you have to try it again without dying...and so on. The jump ability is a little bit rushed but will get a more "introduction" in the next update. Right now I just write down all the feedback and think about how I implement all the stuff and write down some loose ideas. I stick to one rule when it comes to design in enceladus "no text to introduce a mechanic". Would like to keep things self explaining or with a sequence that introduces a little new mechanic. Not so easy when I think about the hiding mechanic...

I will keep that in mind, also the alien design with a contex to its surrounding. Thats how I try to design my enemies as well...for the jam it was a rush I should say. Ideally opponents behavior patterns should also be visible in the design. That you can immediately tell at first glance "oh...he can definitely jump". More difficult than it sounds first when you are in a tunnel and just focus on some stuff.
But it will get easier with a little more planning time right now :)

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wow...such a great feedback from you means a lot to me. Thank you very much really appreciate!
The finicky jumps were just a "bad" result of something claustrophobic I wanted to convey. But yeah...I know what you mean and has to be fixed!
For me the whole platforming section is a little bit too "jumpy"(?). The plan was to get it more in the way you already mentioned. More stealth elements were you can hide in shadows and more puzzle elements. More Metroidvania and less Jump/Platforming. The dosing is important here I think.

What do you mean with "random indigenous alien life"? Not a native speaker so having trouble to get it :D

Camera view shift...damn. That´s just so simple but didn´t came to mind. Thank you! So many times already seen in so many games... 

Thank you so much! Such Feedback is pure gold!

please let me know if it works…can’t test it for myself 😅

there is a .pocket file ready for download ;)

thank you very very much for the feedback. yes, I will expand it in the future and would like to get it a little more into the exploration/metroidvania. fingers crossed with some stealth elements…

first of all…thank you so much for the feedback. that really means a lot to me and makes the game (in the future) better.

the first scenes are a bit stiff you are right. will do some research and think about what and how I can animate some stuff…but I have already some ideas

the strange buzzing sound maybe comes with the moving soundfx mixed with the music or the sound when the lava bubbles jumping of the pit. Will have a look…

the ladder bug seams to be an engine problem which hopefully gets fixed in a future update. sorry for the soft lock…that’s really odd.

there will definitely a pause/overall map when the game grows bigger.

as already said…thank you so much for the feedback and I am very happy you had a great time with our game.

yes…I will. But it will take me until sunday 😓

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thank you very much. 

I just count how many scientists you killed on your way so you see the progress at the end. its up to you if you go full rage mode 😅

hm…that you got stuck is awful. do you mind and post a screenshot from this situation?

love the art style and the technical stuff you are doing! very cool!

thank you very much! I already saw some great entries for the compo...so we will see at the end. I am looking forward for the rest of the games!

but yes you are right. introductions will follow! right now its a work in progress version of my game.

when the second one comes to the right try to jump over it. or jump and get up on to the right, wait until the enemy is under yourself and start running 😊

thanks :) really appreciate your feedback. it was designed to be a "slower" title.