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MrOrenomnom

15
Posts
1
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A member registered May 15, 2022 · View creator page →

Creator of

Recent community posts

Extremely well polished visuals and audio. Gameplay loop is cool, would love to see where you can take this if you keep working it. More feedback for when items activate would feel great. Also the goals start getting crushed the more you go, maybe making them scale a little more steeply would help.

Fun to explore, theres so much stuff. I had a double jump at some point but I lost it :( Great work!

Great game, fully fleshed out audio and visuals. Very hard to play without smiling :) We chose a very similar theme, but its fun to see the differences in our mechanics.  Well done!

We chose a similar theme :) Great idea. More sounds and a highscore tracker would add a lot!

Nice minimalist style. I noticed some of the background blending with the platforms and vice versa, more emphasis on collidable platforms would be nice. The music was calming

Cool mechanics, I could see this being expanded with special dice types or upgrades. The music also goes hard.

Very nice visual style, and so many different puzzles for a jam game. Well done!

Nicely polished and built out. All the different mechanics can be a little overwhelming at first

Those pesky sprinting zookeepers...

Cool concept, Snake but you have to complete your loop at a specific place. I kept accidentally running into villages :( Im not a very good village guardian

Great visuals and sounds, and the depth of choices in the deck are amazing. Great work!

Very fun theming, the narrative of being a server fits well with the replay chaos. The map might be a little too big, it can take a while before you get in your own way.

Great tutorial. The recording system and even the simple interactive stuff like boxes and pressure plates are all very well implemented.

Cool game, looks like we chose a similar idea :)  I like the feel and animation of the enemies

Great game and very well polished, the music and sound effects fit perfectly to make the game relaxing and fun to play for a while. The only suggestions I would make are to reduce how far dice are sent from explosions, because as it is now, you can get really unlucky and have a die explode from the very far end of the board and still instantly end your run. The risk vs reward is great and made me feel anxious every time a die exploded. An upgrade to lengthen the board a little bit each time would also help players achieve the late game power fantasy, otherwise buying too many upgrades actually hinders you and can make it impossible to continue. One of my favorites from the jam so far!