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mrmorganiser

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A member registered Dec 24, 2016

Recent community posts

I also agree with one of the below comments about not being clear how many cycles it will take to get somewhere or how many have passed whilst travelling unless sleeping.

I like the core game loop a lot.

In the tutorial when using the welder to repair the generator inside the ship it's not immediately obvious where you need to use it. Maybe you could add some more sparks or something to make it more obvious.

A couple of bugs to report:

Fullscreen mode breaks my mouse control. To get it to select the correct place I have to point at the bottom right of the screen.

Mouse control when confirming a new save slot just seems to select a different slot from behind the confirm menu not confirm the action.

In the selling menu (at the trading post) when selling multiple items going down to the back button at the bottom then going back up to the top causes the top items name to disappear (although when selected the item still sells successfully)

Putting an item down above the left hand side of the cockpit door caused the game to crash with the error:

############################################################################################
ERROR in
action number 1
of Draw Event
for object con_onboard:

Variable Index [0] out of range [0]
at gml_Object_con_onboard_Draw_0
############################################################################################
gml_Object_con_onboard_Draw_0 (line -1)

image of crash: https://imgur.com/a/Kl7WHJT

The above error also corrupted my save file.

It would be great if you could implement a backup save file (from maybe the previous room or  1 minute before to avoid losing progress in case there is a crash (or a manual save system).

Looking forward to the next update.