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MrMeender

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A member registered Jan 24, 2022 · View creator page →

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That option doesn't work, when I click export save it says that is has been copied to the clipboard but in reality it hasn't

This is a very fun game with a refreshing style and gameplay that reminds me of old-timey flash games I could spend hours upon hours playing.

I just have a few points of contention though:

  • The game lacks a bit of variety and the progression loop is too repetitive, i happen to have reached class 4 and find not much of a point in going forward as there doesn't appear to be any significant change to the experience later on other than the increased difficulty, a suggestion to solve this is to have higher levels outfittings that cost much more because they easily become something you give for granted given their low cost and more interesting reasearches;
  • about the difficulty, if you play you cards right you never really feel like you are going to have a problem and more difficult usually just means that it takes longer, I love the slow grind but I think the game also needs something to keep you on the edge a bit more;
  • a technical point is about the fact that the game time appears to be framerate dependent meaning that lower fps slows it down, I don't know what engine you used but imo you need to add a bit of *delta to quite a lot of stuff;
  • last point is about the gamesave, I noticed comments asking about it and being told to look for it through browser inspect, I did and did not manage to find it neither in cookies, local storage and network, I wanted to keep playing on the desktop version to have higher fps and solve the aforementioned time issue but I don't really want to start a new game so if you could be more specific about where to find it it would be much appreciated.

All in all I give this game a solid 4/5.

(1 edit)

Are you sure about that? Code we can't verify but graphics look too simple to be AI generated, i think at this point is faster to make it by hand, sounds too, i guess they aren't nothing special and text too is nothing special.
I'm pretty good at spotting AI and personally I haven't noticed it here, but if what you're saying is true that would be crazy... given the simplicity of the game, using AI for this would be the epitome of laziness.

How fun is it to live in a post truth world

Edit: I am an  idiot, didn't even notice the AI Disclosure smh

Very cool game, i really enjoyed it.



I wanted to share my build, i call it "The hydrogen bomb"

Very nice concept but the way you earn ectoplasm has to be reworked because i end up stuck with 10 anomalies and not enough ectoplasm to unlock the research to contain them. Could be a really fun game though.

I really don't like the fact that cars just slam on the side of the track and i thought about adding a stat for turn speed so that cars stop doing that. 

I also thought about implementing race lines for each car but that would be a bit more complex. Maybe using a path node that the player can modify?

Anyway the game is cool and the idea overall is nice.

(1 edit)

I saw that last update was almost three years ago and I wondered if the project was abandoned.

Edit: I looked around a bit and found that yes the project is abandoned sadly.

Very interesting gameplay loop, follow earned

A bit over 6 hours to complete

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W3RydWVdLCJkaW05IjpbdHJ1ZV0sImtlZXBib29zdHMiOlt0cnVlXSwicHJvZzEiOlt0cnVlXSwiZGltMTAiOlt0cnVlXSwia2VlcHN0dWZmIjpbdHJ1ZV19LDIzOTk5NTEwLHRydWVd

This game has two big problems.

  • Progression is weird, when you have a lot of coins you can't spend them all and if you don't have any you are forced to lose the possibility to upgrade;
  • Game starts lagging significantly on wave 13 and  crashes completely on wave 15

Very interesting concept.

I would like to know how the specific evolution algorithm works because, observing those bikes' behaviour, it doesn't look like there's an actual neural network behind but something more like a sequence of actions they learn to do.