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MrMankus

4
Posts
A member registered Jul 20, 2025

Creator of

Recent community posts

Cool Concept, putting out the growing fire can be challenging and stratigical task. Which actually suits for making it into a rts and towerdefend game. I think there can be constraints of where the firefighters can walk and where you can build the towers, so that the player have to plan their action more carefully and there is more interaction with the map. I liked it and I think it is a game with potential. Great job

The moment I pick up that axe and the music stops, somehow I realized what will happen. I think you have a solid foundation for the game, maybe try to add more unusual clues in the resturant to spice up the atmosphere even more. Overall, great job!

I think the color scheme you use makes the game very comfortable while playing. It took me a while to get used to the controls, but once I adapted to them, it just felt very satisfying when you multi-jump between the ships and destroy them using cannon balls. Great job!

I think the color scheme you use makes the game very comfortable while playing. It took me a while to get used to the controls, but once I adapted to them, it just felt very satisfying when you multi-jump between the ships and destroy them using cannon balls. Great job!