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MrKirb

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A member registered Jul 24, 2020

Recent community posts

very fun. definitely inspired by can of wormholes. I think some of the puzzles weren't really "puzzles". They didn't teach a new mechanic or technique and were kinda just filler. Also one puzzle was basically impossible to solve if you made the wrong choice on move 2. This kinda thing is fine but there should be a way to reset a level without re-entering it or holding q  for a long time. That way you also communicate to the player that it may sometimes be necessary to start from a new slate. Also some levels had too many ways to solve them, for example the one with the 2 keys gave one a lot of freedom in how to finish it and skipping a lot of the apples. This makes the puzzle solving more boring as it kinda just seems like whatever you do you will end up solving it anyway. Also add level names so players can more easily refer to them.

Bugs:

-One time the egg got stuck inside of me

-Egg was pushed on floor from the side and broke, other times this didn't happen

-Overall movement seems kinda janky, with being able to move diagonally, at least visually

-screen was zoomed in so I couldn't see the sides, almost missed that there were more levels than the first screen

-also couldn't full screen the game


My favourite level was probably the one where you had to bring the egg to the other side of the wall with the 1 block spaces. Taught me the most about the eggs behaviour and mechanics. Also add more of these overworld puzzles (painting). Those are the coolest things in puzzle games.