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mrhollow

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A member registered Oct 04, 2019 · View creator page →

Creator of

Recent community posts

First, I want to say I like the concept and the art!

A couple of (intended as constructive) criticisms:

Second, it's really irritating that if I accidentally walk into water, I'm penalized with restarting at the beginning of the level with items lost. Suggestion: Make it harder to walk into insta-kill obstacles, or allow restarting at the somewhere right before the obstacle.

Also, there's no way to make it start full screen. You can click the menu bar and do it from there, but it would be better to have an option in-game. As it is, the default window is tiny on my monitor. It's a minor irritation. 

To address the title to this post, this game doesn't allow saving? The 90s are calling! ;) Seriously, adding a save feature would somewhat alleviate the aforementioned restart at the entrance to the entire level. I would implement this feature for sure.

Anyway, it's a good concept, I will try it again if saving is added. Thanks for reading!

Thank you!

It's still possible to install python 2.7 on most distros, however, I'm not saying that you should just for this game.

One of these days I may run it through py2to3 and fix all of the things that are broken. The code is nearly 18 years old, and hasn't been touched in 15 perhaps, and doesn't appear to have much interest currently.

 (You can run it as a stand alone exe in windows without any dependencies)

Thanks for engaging! And good luck on your project(s)!

I think I understand. You want to be able to continue making a game, and need money to do that, to whit you released another downloadable stand-alone-ish game. I know it is very time consuming and difficult to make a game. The comment was not meant to raise your defenses, but looking at it objectively, it does seem a bit on the confrontational side and it's hard not to take comments personally. Anyway, my thoughts still stand, but I understand the desire/need to make more money to continue development. 

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I bought the unfinished game knowing that it had beautiful art, however the gameplay was lacking. The world felt unfinished, there wasn't much to do other than the prescribed quests. Feels like an odd choice to be working on a new game, when the first feels, and is, so unfinished.

Gotta say, I agree. 

Oh, that's terrible. Thank you for releasing what he and you made together.

This is really good. I like the art style, and retro feel.