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MrHellonEarth

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A member registered Mar 31, 2022

Recent community posts

Yo wassup loved the game. Played about 40 mins today. This is just my cup of tea so far.

So issues along the way.

First off, attacking, my finger hurt while I was playing because of the sheer amount of times I had to press the attack button. Letting the player keep the button pressed to keep attacking would be a nice addition at least to the fast attack. In the same topic giving the sword attack a bit of a fake 3d feel so you can see the rough range of your attack would make combat a lot more comfortable, hell making the attacks of you and enemies be slower but hit harder for overall the same dps would also make the game feel better.

Second, at the scene where you have to escape the magical loop and go through this weird dimension following pixie, I died a few times while trying to follow her and avoid the things on the way and it didn´t feel like it was supposed to be a hard section, could you maybe make the path a bit wider or outline it better? Dunno. It didn´t feel right to die so many times on a mission to just walk forward. Also animations to bang the demonesses there before dying would be appreciated.

Third, options, the option for rebinding controls would be a nice addition.

And lastly... Language... I know you´re probably not a native... I´m not either, I speak spanish natively I get it... but... It´s real bad here.

Is there a place to find antibiotics? Or are they not implemented yet? Spammed the shit out of all scavenge options and never found one

Alright. So I´m liking the game so far. Found out about it quite a while ago, forgot it´s name and couldn´t find it so quite when I saw a post on reddit about it. 


I liked the test demo. Quite barebones to be frank on what it had even for one. But the game is still on early development so it´s more than understandable. Still I think it has a lot of potential which hasn´t achieved yet but probably will in the future.


I like the fighting animations they´re simple and there´s few... But dunno.. they have their impact I guess? Especially the Kicks, the flying knee and the charging punch. They´re good.


I like A LOT that you can not only customise your character but have them be a dude. I´m usually left outside of the target of these games because I cannot play a character that really represents me on these games. Here I can do so by being a dude lol.


I also like a lot that you aren´t forced to actually lose to get the H-scenes. For real there´s an obsesion on these games for that, and in my opinion it just rewards you for losing. Here it looks like it´s an integrated mechanic instead which is cool, hell you even can defeat the first boss through sex which I absolutely did.


What I think should´ve improved? First off: 


-Character creation:

General Interface: Lacks quality of life things. Examples: for things like ears, mouth,  nose and face shapes... just give us an image. If not it´s super awkward remembering what´s what. For voices there should be the option to press and hear instead of sounding as you change it, Makes the process slower. For rotating just use the rotation of sex scenes, the rotation option is super akward and slow. 

Character creation for men:It´s quite barebones. The male model seems like a female model modified a bit. The boobs your character seems to have are nearly unavoidable unless you use some of the clothes on top and you don´t have the option to be bulkier, more muscuklar which is a shame really. Your torso is very thin... even at max size, we should have the option to be bulkier, the range  should be like this . Also the neck size should have a slider, neck size changes how manly a person look A LOT example of a rando I found online here . The traps change in sice too btw. but those should just scale to the neck or something dunno.


-Combat:  

Okay the combat has impact and I liked it. I also liked the sex fights. But it´s barebones still. 


My recomendations are to focus on making it simple but entertaining, a good  core gameplay loop so that you wanna go through the levels and enjoy the fights for longer. Ideas on how I´d make that:

Punches lack range or hit detection not sure which. And they feel a bit slow yet fast?. I´d say replace the first attack with a faster and slightly longer range but less damaging left handed jab and then the actual punch combo.  Make it so That probably would fix it. 


Add combo´s. The easiest way is to not actually add them instead making kicks advance the punch combo and be able to replace any punch, without punches replacing the kick combo. Aka you throw a punch, throw a kick (you are let do that instead of an akward no attack window), you throw a punch and it throws the third punch of the combination instead of  reestarting the punch combo, you then throw a kick and it throws the second kick of the kick combo. This way punching and then kicking makes the first punch and first kick happen, but kicking and then punching makes the first kick and second punch happen. I´d also make it so if you´re pressing advance while punching your punches make you advance in the pressed direction. This so you aren´t missing so many hits, if you stop pressing advance without stopping the combo the next hit doesn´t advance.


The combat flow can easily be interrupted by your character going to faar on a direction while hitting making you miss hits. It forces you to stop attacking and reposition to attack again which is annoying. For that I´d  reuse the spinning elbow from the boss as a player attack so that if you are mid combo and press the direction key behind you while pressing attack, you do that and end up changing the direction your character´s looking with the attack looking that way instead being forced to stop attacking reposition looking towards them and keep attacking. In the same sense blocking feels akward mainly because the opponents attack a bit, just a bit too fast for how little telegraphing they have, but also because you cannot really cancel attacks and block, it definitively should have a small window where it can cancel attacks, bigger for punches smaller for kicks so that you can do it on reaction to your enemy attacking as long as you aren´t smashing attack wildly. And blocking should either be broken Sekiro style after enought hits stopping it from working momentarily, or just reduce damage not stop it altogether.


In the same sense enemies should feel a bit smarter on what they do. Feel not be obligatorily. Instead of everyone walking towards you like they currently do. For that I propose to just reuse player animations on them but every enemy having a few. Ideas are to have one enemy just walk towards you like they currently do. But have another one that only sometimes goes towards you and moves slower but uses player kicks that have longer range instead. Add one that runs around instead of walking and uses the player knee attack when close to you, then stands up and walks for dunno 3 or 4 seconds as to not be that annoying before running again. Forcing the player to block or be thrown back. if caugh without being running it probably should do a slower attack  or not attack at all to make it fair. Enemies with weapons that you cannot block would be good too.

More combat mechanics: This probably bought with talents or from the shop instead of you starting with them. The first two I can imagine is... Dashing. Simple dashes exist everywhere for good reason. Not a roll it doesn´t fit with the game and it´s harder to animate. Attacks having a window where you can dash canceling the attack and dashing instead. Past the window you cannot do so. Bigger window for punches, shorter for kicks. Mobile guard, let´s you move with the guard active at let´s say 50% speed.

Sex. The option to sex fight exists. But they still break your clothes first... I feel it should instead disrobe you directly for the scene and then go back to clothed. Because you are the one offering I feel it also should just let you go to the sex scene and let you pick the scene with the opponent. In the same sense it should just let you fuck fallen enemies to regain health and to be horny when you want to. This especially so  for bosses or minibosses.


-Tutorial: 

The tutorial should be improved. It´s not good, It´s just a small text dump on the bottom of the screen that dissapears too fast for you to read everything. For not much more effort I reccomend a cuphead like tutorial on a training facility with holgrams before playing any levels. To make it not be boring you could make it so when it ends instead of just ending, the training holograms go wild or someone attacks the facility so you get to fight.  


-Sex: 

More options on how to start. So... What I said on the fighting part first. If you are offering sex. Make it so they don´t break your clothes and give you more control over the position. In the same sense. Again let me fuck enemies that are on the ground. It really helps when you are into dominance, if this is on the game I absolutely missed it which would be a problem with the tutorial. 

The scenes drag a bit too long after completion and they don´t let you really skip them by that point. 

There´s no option to toggle sex preference. Or at least I didn´t see  it. It should not only exist but be easily to see since it can inmediatelly turn off a player making you loosing them. If you choose only women only women can be fucked and male enemies cannot or the other way around. Easy. If you gonna include trans content, aka futa´s, women with dicks,  cuntboys, men with pussies also allow them to be restricted with an easily and accessible click.  It´s a porn game. You don´t wanna lose a player because they where forced to see something they didn´t like.

-Sex fighting:  Tecnically part of sex. But complex enought to be it´s own point.

So there´s a bit of sex fighting on this game. It´s not the main focus of everything but it´s part of the core gameplay. I´d reccomend making it more interactible, while still making it playable with one hand like it is right now. This is because if not it becomes


 For that I´d reccomend a change, reward the player for being in their interest and punish them for not being on them, I get that logically being in the position you like would be the fastest drainer but that punishes players for enjoying what they like. I´d make it the other way around so that the player is actively engaged while doing so instead aiming at maintaining the level of dominace or submission they chose instead, being rewarded for watching what they like doing so, giving them more special and extra healing, and damaging the enemy more.  But if they are not in the dominance range they desire the enemy receives less damage and the draining of their hp bar starts coming faster. In the same sense I´d make it so enemies push the dominance bar to the side they enjoy instead of dominate and I´d make it so each button pushes you towards left or right on the bar. With specials existing to modify your enemy´s or your effect on the bar, your effect, your health draining, your damage on the enemy or your special gauge gain. 

In the same sanse I´d add it to be more interactible. You can absolutely kill enemies with this and it´s part of the gameplay loop so I´d make it so enemies don´t kill themselves by default though. Instead following the idea I gave before, pushing the bar towards the dominance or submission level you like damages them this way is active. The enemies constantly pushing it towards what they like instead. Similar controls so still with one hand. I´d also add the possibility of an enemy trying to leave a scene to just stop the interaction or change a position healing them and resetting the bar if they receive too much damage every so often, not every enemy doing this, so that low health enemies don´t just abuse it to survive, just sometimes after enought time happens. This is to, without stopping the sex action,  spice it up. You can let the change happen or stop it, trying to stop the change replaces the dominance bar with a struggle bar where you just drag it to a side to win by pressing it with both buttons or let the enemy complete it by not pressing makes it more interactable can be done with one hand.




PD: I know this is a lot but I liked the game so I gave my feedback... take what you like don´t what you dont I said so much because sincerely I´m hyped for this... It´s new. Yes the genre is overdone but games like this one with so much cuztomization and sex fighting, and an actual interesting premise (Althogh you really need to work on presentation lol). Not so much. So in a way this game is kinda unique and I´m waiting hyped for it.


Integrating sex to the core game, while trying to do something else is something very few adult games do. Usually it´s basically a porn dating sim with beat em up by the side, or all sexc are locked behind losing or winning. And they´re one or two non interactible low effort animations. Or cutcsenes.  


And hell the customization. Letting me make a character and live their story while having both sex and action holy shit man.


My reccomendations basically are: Give a better tutorial, make the Interface better and make the core gameplay loop. Make it so sex scenes are part of it while being entertaining. For this game having a good core gameplay loop is better than having a good story, an interesting cast of characters or anything. As long as who you can play as doesn´t disconnect from who you are in the story everything is good. Focus on making the core gameplay loop fun and adding more sex scenes to maintain interest.