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MrFoxon

7
Posts
1
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A member registered Dec 07, 2016

Recent community posts

Very fun gimmick, and actually solid gameplay built around it :)

Would love to see other bosses and enemy types added, the game works beyond just "cool concept woo", I think it could work as a rather fleshed out game.

Could use some optimizations, the homing shot in particular makes the game stutter a whole lot once you have fast fire rate and large spread. Other than that though, what's in this build is really fun.

Here's the score from my third or so round, maybe all the Geometry Wars helped me a bit here. (I had to just give up eventually, the game got way too slow to be very playable, and I'd reached a point where it was pretty much impossible to lose. 3 bosses would spawn at a time every time I finished them off and the second my shots started homing in the game would get super stuttery.)

For what's essentially a tech demo at the moment, this is lots of fun, and I love how involved you seem to be with the community, replying to lots of people and updating frequently. It'd be cool to see some levels or at least a level creator when you're done padding out the gameplay, something like this could be neat in some classic 90's to mid 2000's style campaign, just straight forward combat focused levels, thinking like blade of darkness and the sort.

(1 edit)

Thanks wpyle, very cool

i love it

But other than that it will not update automatically

If you download the itch desktop app it will automatically update any game you download through it and let you keep track of games you buy

If you hold E when not right clicking and move your mouse around it controls your left arm and if you hold right click and press q you can pick up sheilds