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MRFBNO

16
Posts
7
Following
A member registered Sep 29, 2024

Recent community posts

I dont understand the changing emojis, but i do understand everything else (also i thought that it was po and fro for like ten minutes. guess that's pretty m🐻ssing)

this game...jams

this is gold

(1 edit)

Tip: never get TOO op

I broke the game (Discard pile is OP)

Do you wanna know how? Feel the burn, roids, meditate, repeat. Then, full body massage.

Im probably the first lol

Edit: I ended the days and it counted as a failure :(

Btw, the mega loan COSTS $99 instead of giving you $99

> Be me

> Start run

> Damn, got enemy on first turn

> Holy, another?

> Repeats, Get down to one life.

> Clear entire board, might as well

> Go into shop

> Lost all my money rerolling

> Go into 10 mg

> Hit eye first turn for no reason

> Hit two enemies in a row.

Do I stop chat? Or is being greedy good?

(1 edit)

I nubbed all over watching northernlions video 😫

I lost at level 28. worst feeling of my life,

By the way, great game. IK its a old project but I really like it and I hope you keep making new games and adding changes to old ones.

PLEASE PLEASE PLEAAAASEEEEE make an easy mode without a leaderboard where you can keep your items. I know it sounds like im bad at the game (and I am) but holy is it a grind getting out of the first 4 levels. just straight grind grind grind just for you to die to rng

You can't be sweatier than me

Accidentally removed a card at the exact same time I reshuffled the deck and now im softlocked

Choosing what to do would be a great idea!

It makes the combat more tactful, and you could attach different statistics (the straight up damage and defense combat is really boring) to different actions.  Maybe after a boss, instead of having another shop, you could add a way to upgrade your actions, and in normal shops, you would only have options to heal health and stamina. This also helps with the scaling problem as you only get stronger at 1/3 the rate. I don't know what you will do for the gems after a run, as currently they just make you start out stronger, but I'm looking forward to it!

I really like the stamina system, but I think it should be used not as a clock but as a turn counter. Maybe instead of losing stamina based on time you would lose it based on how many attacks you do or how many attacks you block. Then, you could add more debuffs like fatigue, which makes you lose more stamina per attack.

Also, the enemies should scale more exponentially instead of linearly, as the game doesn't increase in difficulty after the 5th stage

Other than that, great game!

ress rattle redranre

SPOILER ALERT

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First of all, chefs kiss for making middle click inbetween left and right on the rules page

Not only that, the hotkey for middle click is d, which is between s and f (Left and right click respectively)

The underlining is kinda cheap but hey it helped me solve it sooo...