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MrEpicc

31
Posts
A member registered 5 days ago

Creator of

Recent community posts

fun idea for making movement direction matter!! 

Simple but charming! I was confused at first, but the puzzles were fun when I realised what this game was about

Yay I won!! Very neat game, as simple as it is it was a fun little activity, I enjoyed it !

rip game :broken_heart:

Neat! Could be fun if there was more lanes and more overlapping lasers 

Very charming!! Good work with this game !

Incredibly well made game jam entry! The aesthetic, the music, the gameplay all combine into making a really stressful but fun experience.

The visual aesthetic was awesome, I love stuff like that!

neat

Such a clever core mechanic! This was great

I got to level 18! This was very fun

Very fun game!! I spent fourty minutes speedrunning it after beating it initially and got this run of 5:28.01
I found the narration and humour in this game very charming, and controlling the character was extremely smooth! Great work!

Major skips I found during my playing

if you hit retry game as soon as you start the run you don't have to wait for the initial dialogue to finish before starting 
you can skip half of Segment 11 with a big jump
if you hit retry as soon as you get to Segment 13 you get to skip having to wait for the dialogue

I'm almost certain there's some better routes you can find with weird gravity manipulation, one time I was able to get on the top of the gravity platforms on the roof on accident by jumping in a weird way. There's also some areas where you might be able to wall run instead of doing the intended path. 

Hidden gem!! The visuals are simple but so clean and charming, the gameplay is simple but interesting, and the level design had me engaged the whole way through! Great work! I'd genuinely play a full version of this

Cool take on the game jam theme!

Really smart creating something so relatable for your game jam entry! It was executed amazingly and I love how well it captures the feeling.

The electric field inside which you get omnidirectional movement was a creative way to spice up the platforming!

This game genuinely rocks, easily one of the most fun games I've played so far. Great work!
Highscore: 170

I deeply appreciated "0 frabjous day! Callooh! Callay!". Made my day

As a Bulgarian myself, I approve of this

This genuinely looks so interesting!! But, I couldn't quite figure out how to play it. I was confused how you could arrange the symbols and blocks to prove something, and the only result of double clicking on statements I found was disassembling the statement you have to prove in level 1 which only confused me further. 

Very simple, but neat platformer! 

Fun minigames!

Yeah I did! 70 pushes in I had the waffle mostly complete with about 5 pieces in the wrong places, but then I realised I didn't have to finish the waffle in the centre of the map and won by pushing the completed portion to the top giving me much more space! I loved the detail of the level select screen changing when you beat everything

Phenomenal art and atmosphere! The way all the game mechanics slotted in together was wonderful, this is amazing work for a game jam project!

fun but simple!

I loved the atmosphere! The gameplay was simple but engaging, good stuff!

Simple but really fun! Getting leaderboard and replay functionality working under the 4 day limit is so impressive!

I would genuinely play a full game like this

I spent 3 hours beating all 16 levels! Some of the puzzles were brutal, but they were all really enjoyable to figure out. I know how hard level design is, and I find it so impressive how many "aha!" moments I had for a game designed in 4 days. Amazing job! 

Great puzzle design! Avoiding enemies was a very fun navigational challenge.
As for constructive criticism, I think it would have been great if there was some way to see the tile durability without holding shift.

Loved this so much! The art is charming and the gameplay is a fun optimisation challenge!