I fixed the slow motion so its not confused with lag. You now do a dive, and after the dive completes the slow motion ends. Its no longer toggle on/off. So u cant accidentally toggle it on, and think the game is lagging.
Mr. Dapperton
Creator of
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Really? The game doesn't even use 2GB of ram. Your pc has to be pretty outdated for this to struggle. I am running hundreds of enemies at once, no problem, and I have a best buy $250 dollar pc... It's really a junk pc. It's like 6 years old too. And it runs the game with no slow down other than the initial extremely small spike when a new portal activates a couple minutes in for spawning new bad guys. But it only lasts half a second. Strange, I'll look into it. My computer has a harder time running RPG MAKER games... Which is super non-demanding too.
I would just add full health at the start of every single level, that would make a dramatic improvement in fairness.
As far as enemies being grouped too hard, there is a couple spots. One in particular I thought was too hard - the one spot where there is two elevated corners in the room, and you through like not even joking 40-50 monsters at once. You got to go through a door, take a corner and deal with all that.. That could be nerfed a little bit, but NOT A LOT! But i did have to save scum, which is save after every kill without losing health until I picked them all off. That shouldnt be required. Im pretty good, I shouldnt have struggled THAT much. But yeah, going like 8 levels in a row with 20 health, and not being able to get hit not even one time was the majority of the pain I experienced. Fix that and your good. Just put health at spawns. On all 50 levels or whatever.



